using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Input", "Scene", "Camera")] class CameraNode : AbstractMaterialNode { const string kOutputSlotName = "Position"; const string kOutputSlot1Name = "Direction"; const string kOutputSlot2Name = "Orthographic"; const string kOutputSlot3Name = "Near Plane"; const string kOutputSlot4Name = "Far Plane"; const string kOutputSlot5Name = "Z Buffer Sign"; const string kOutputSlot6Name = "Width"; const string kOutputSlot7Name = "Height"; public const int OutputSlotId = 0; public const int OutputSlot1Id = 1; public const int OutputSlot2Id = 2; public const int OutputSlot3Id = 3; public const int OutputSlot4Id = 4; public const int OutputSlot5Id = 5; public const int OutputSlot6Id = 6; public const int OutputSlot7Id = 7; public CameraNode() { name = "Camera"; UpdateNodeAfterDeserialization(); } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero)); AddSlot(new Vector3MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector3.zero)); AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0)); AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0)); AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 1)); AddSlot(new Vector1MaterialSlot(OutputSlot5Id, kOutputSlot5Name, kOutputSlot5Name, SlotType.Output, 1)); AddSlot(new Vector1MaterialSlot(OutputSlot6Id, kOutputSlot6Name, kOutputSlot6Name, SlotType.Output, 1)); AddSlot(new Vector1MaterialSlot(OutputSlot7Id, kOutputSlot7Name, kOutputSlot7Name, SlotType.Output, 1)); RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id, OutputSlot5Id, OutputSlot6Id, OutputSlot7Id }); } public override string GetVariableNameForSlot(int slotId) { switch (slotId) { case OutputSlot1Id: return "-1 * mul(UNITY_MATRIX_M, transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V)) [2].xyz)"; case OutputSlot2Id: return "unity_OrthoParams.w"; case OutputSlot3Id: return "_ProjectionParams.y"; case OutputSlot4Id: return "_ProjectionParams.z"; case OutputSlot5Id: return "_ProjectionParams.x"; case OutputSlot6Id: return "unity_OrthoParams.x"; case OutputSlot7Id: return "unity_OrthoParams.y"; default: return "_WorldSpaceCameraPos"; } } } }