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43 行
1.1 KiB
43 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(LODGroup))]
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public class LODLightmaps : MonoBehaviour {
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LODGroup _lodGrp;
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Renderer[] _main;
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Renderer[] _LOD1;
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Renderer[] _LOD2;
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void Awake ()
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{
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CopyLightmapSettings();
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}
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void CopyLightmapSettings()
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{
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_lodGrp = GetComponent<LODGroup>();
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LOD[] lods = _lodGrp.GetLODs();
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_main = lods[0].renderers;
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_LOD1 = lods[1].renderers;
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_LOD2 = lods[2].renderers;
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int[] lmIndex = new int[_main.Length];
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Vector4[] lmScaleOffset = new Vector4[_main.Length];
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for (var i = 0; i < _main.Length; i++)
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{
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lmIndex[i] = _main[i].lightmapIndex;
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lmScaleOffset[i] = _main[i].lightmapScaleOffset;
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}
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for (var i = 0; i < _main.Length; i++)
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{
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_LOD1[i].lightmapIndex = lmIndex[i];
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_LOD1[i].lightmapScaleOffset = lmScaleOffset[i];
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_LOD2[i].lightmapIndex = lmIndex[i];
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_LOD2[i].lightmapScaleOffset = lmScaleOffset[i];
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}
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}
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}
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