Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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Lucas Meijer b81c4983 hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 5 年前
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AudioManager.asset Initial project push 7 年前
BurstAotSettings_Android.json Tweaks 6 年前
BurstAotSettings_StandaloneOSX.json Updated FBX settings and cleaned up some un-needed files 6 年前
BurstAotSettings_StandaloneWindows.json InitCommit 6 年前
BurstAotSettings_WebGL.json InitCommit 6 年前
BurstAotSettings_iOS.json Added SRP batcher support to the water and removed MPBs 6 年前
ClusterInputManager.asset Initial project push 7 年前
DynamicsManager.asset Changes 5 年前
EditorBuildSettings.asset Demo work merge (#64) 5 年前
EditorSettings.asset Demo work merge (#64) 5 年前
GraphicsSettings.asset Demo work merge (#64) 5 年前
InputManager.asset Update to Universal 6 年前
NavMeshAreas.asset Demo work merge (#64) 5 年前
NetworkManager.asset Initial project push 7 年前
Physics2DSettings.asset Initial project push 7 年前
PresetManager.asset Initial project push 7 年前
ProjectSettings.asset hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 5 年前
ProjectVersion.txt hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 5 年前
QualitySettings.asset Demo work merge (#64) 5 年前
TagManager.asset Demo work merge (#64) 5 年前
TimeManager.asset Level tweaks 7 年前
UnityConnectSettings.asset Demo work merge (#64) 5 年前
VFXManager.asset hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 5 年前
VersionControlSettings.asset hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 5 年前
XRSettings.asset Fixed Timeline/Cinemachine issues 6 年前