Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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thomas-zeng 90a30dd8 * Fixed water shader FX not working in multiview. 4 年前
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Graphs Demo work merge (#64) 4 年前
Caustics.shader Demo work merge (#64) 4 年前
Caustics.shader.meta Demo work merge (#64) 4 年前
CommonUtilities.hlsl Fixed planar reflections 5 年前
CommonUtilities.hlsl.meta Initial project push 6 年前
GerstnerWaves.hlsl Bug fixes (#70) 4 年前
GerstnerWaves.hlsl.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
Graphs.meta Demo work merge (#64) 4 年前
InfiniteWater.shader Update to Universal 5 年前
InfiniteWater.shader.meta Initial project push 6 年前
Water.shader Demo work merge (#64) 4 年前
Water.shader.meta Initial project push 6 年前
WaterCommon.hlsl * Fixed water shader FX not working in multiview. 4 年前
WaterCommon.hlsl.meta Initial project push 6 年前
WaterFXFoamOnly.shader Update to Universal 5 年前
WaterFXFoamOnly.shader.meta Large update, lots of visual differences, be careful updating to here 6 年前
WaterFXShader.shader * Fixed XR single pass instanced mode and multiview mode. 4 年前
WaterFXShader.shader.meta Large update, lots of visual differences, be careful updating to here 6 年前
WaterInput.hlsl * Fixed XR single pass instanced mode and multiview mode. 4 年前
WaterInput.hlsl.meta Initial project push 6 年前
WaterLighting.hlsl Bug fixes (#70) 4 年前
WaterLighting.hlsl.meta Initial project push 6 年前
WaterTessellated.shader Fixed planar reflections 5 年前
WaterTessellated.shader.meta Initial project push 6 年前
WaterTessellation.hlsl Fixed planar reflections 5 年前
WaterTessellation.hlsl.meta Initial project push 6 年前