Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

194 行
7.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.Graphing;
using UnityEditor.Graphing.Util;
using UnityEditor.Experimental.GraphView;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph.Drawing
{
abstract class BlackboardFieldView : VisualElement
{
readonly BlackboardField m_BlackboardField;
readonly GraphData m_Graph;
public GraphData graph => m_Graph;
ShaderInput m_Input;
Toggle m_ExposedToogle;
TextField m_ReferenceNameField;
List<VisualElement> m_Rows;
public List<VisualElement> rows => m_Rows;
int m_UndoGroup = -1;
public int undoGroup => m_UndoGroup;
static Type s_ContextualMenuManipulator = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypesOrNothing()).FirstOrDefault(t => t.FullName == "UnityEngine.UIElements.ContextualMenuManipulator");
IManipulator m_ResetReferenceMenu;
EventCallback<KeyDownEvent> m_KeyDownCallback;
public EventCallback<KeyDownEvent> keyDownCallback => m_KeyDownCallback;
EventCallback<FocusOutEvent> m_FocusOutCallback;
public EventCallback<FocusOutEvent> focusOutCallback => m_FocusOutCallback;
public BlackboardFieldView(BlackboardField blackboardField, GraphData graph, ShaderInput input)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/ShaderGraphBlackboard"));
m_BlackboardField = blackboardField;
m_Graph = graph;
m_Input = input;
m_Rows = new List<VisualElement>();
m_KeyDownCallback = new EventCallback<KeyDownEvent>(evt =>
{
// Record Undo for input field edit
if (m_UndoGroup == -1)
{
m_UndoGroup = Undo.GetCurrentGroup();
graph.owner.RegisterCompleteObjectUndo("Change property value");
}
// Handle scaping input field edit
if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
{
Undo.RevertAllDownToGroup(m_UndoGroup);
m_UndoGroup = -1;
evt.StopPropagation();
}
// Dont record Undo again until input field is unfocused
m_UndoGroup++;
this.MarkDirtyRepaint();
});
m_FocusOutCallback = new EventCallback<FocusOutEvent>(evt =>
{
// Reset UndoGroup when done editing input field
m_UndoGroup = -1;
});
BuildDefaultFields(input);
BuildCustomFields(input);
AddToClassList("sgblackboardFieldView");
}
void BuildDefaultFields(ShaderInput input)
{
if(!m_Graph.isSubGraph)
{
m_ExposedToogle = new Toggle();
m_ExposedToogle.OnToggleChanged(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Exposed Toggle");
input.generatePropertyBlock = evt.newValue;
m_BlackboardField.icon = input.generatePropertyBlock ? BlackboardProvider.exposedIcon : null;
Rebuild();
DirtyNodes(ModificationScope.Graph);
});
m_ExposedToogle.value = input.generatePropertyBlock;
AddRow("Exposed", m_ExposedToogle, input.isExposable);
}
if(!m_Graph.isSubGraph || input is ShaderKeyword)
{
m_ReferenceNameField = new TextField(512, false, false, ' ') { isDelayed = true };
m_ReferenceNameField.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyNameReferenceField"));
m_ReferenceNameField.value = input.referenceName;
m_ReferenceNameField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Reference Name");
if (m_ReferenceNameField.value != m_Input.referenceName)
m_Graph.SanitizeGraphInputReferenceName(input, evt.newValue);
m_ReferenceNameField.value = input.referenceName;
if (string.IsNullOrEmpty(input.overrideReferenceName))
m_ReferenceNameField.RemoveFromClassList("modified");
else
m_ReferenceNameField.AddToClassList("modified");
Rebuild();
DirtyNodes(ModificationScope.Graph);
UpdateReferenceNameResetMenu();
});
if (!string.IsNullOrEmpty(input.overrideReferenceName))
m_ReferenceNameField.AddToClassList("modified");
AddRow("Reference", m_ReferenceNameField, input.isRenamable);
}
}
public abstract void BuildCustomFields(ShaderInput input);
public abstract void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node);
void UpdateReferenceNameResetMenu()
{
if (string.IsNullOrEmpty(m_Input.overrideReferenceName))
{
this.RemoveManipulator(m_ResetReferenceMenu);
m_ResetReferenceMenu = null;
}
else
{
m_ResetReferenceMenu = (IManipulator)Activator.CreateInstance(s_ContextualMenuManipulator, (Action<ContextualMenuPopulateEvent>)BuildContextualMenu);
this.AddManipulator(m_ResetReferenceMenu);
}
}
void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
evt.menu.AppendAction("Reset Reference", e =>
{
m_Input.overrideReferenceName = null;
m_ReferenceNameField.value = m_Input.referenceName;
m_ReferenceNameField.RemoveFromClassList("modified");
DirtyNodes(ModificationScope.Graph);
}, DropdownMenuAction.AlwaysEnabled);
}
public VisualElement AddRow(string labelText, VisualElement control, bool enabled = true)
{
VisualElement rowView = CreateRow(labelText, control, enabled);
Add(rowView);
m_Rows.Add(rowView);
return rowView;
}
public void Rebuild()
{
// Delete all rows
for (int i = 0; i < m_Rows.Count; i++)
{
if (m_Rows[i].parent == this)
Remove(m_Rows[i]);
}
// Rebuild
BuildDefaultFields(m_Input);
BuildCustomFields(m_Input);
}
VisualElement CreateRow(string labelText, VisualElement control, bool enabled)
{
VisualElement rowView = new VisualElement();
rowView.AddToClassList("rowView");
if(!string.IsNullOrEmpty(labelText))
{
Label label = new Label(labelText);
label.SetEnabled(enabled);
label.AddToClassList("rowViewLabel");
rowView.Add(label);
}
control.AddToClassList("rowViewControl");
control.SetEnabled(enabled);
rowView.Add(control);
return rowView;
}
}
}