Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
André McGrail 4a3a73a5 Package update 5 年前
..
Documentation~ Updated embedded packages 5 年前
Editor Improvements to the Buoyant system 5 年前
ShaderGraphLibrary Embedded Packages with renderer refactor branch embedded 5 年前
Tests Improvements to the Buoyant system 5 年前
.npmignore Embedded Packages with renderer refactor branch embedded 5 年前
CHANGELOG.md Improvements to the Buoyant system 5 年前
CHANGELOG.md.meta Embedded Packages with renderer refactor branch embedded 5 年前
Editor.meta Embedded Packages with renderer refactor branch embedded 5 年前
LICENSE.md Embedded Packages with renderer refactor branch embedded 5 年前
LICENSE.md.meta Embedded Packages with renderer refactor branch embedded 5 年前
README.md Embedded Packages with renderer refactor branch embedded 5 年前
README.md.meta Embedded Packages with renderer refactor branch embedded 5 年前
ShaderGraphLibrary.meta Embedded Packages with renderer refactor branch embedded 5 年前
Tests.meta Embedded Packages with renderer refactor branch embedded 5 年前
package.json Package update 5 年前
package.json.meta Embedded Packages with renderer refactor branch embedded 5 年前

README.md

Shader Graph

Screenshot of Shader Graph

A Shader Graph enables you to build shaders visually. Instead of hand writing code you create and connect nodes in a graph network. The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation.

Disclaimer

This repository is under active development. Everything is subject to change. The master branch is our current development branch and may not work on the latest publicly available version of Unity. Unless you intend to modify Shader Graph or want to try out the very latest and unsupported features, we recommend that you acquire Shader Graph through the Unity Package Manager.

Instructions

At the moment we recommend using Shader Graph through the SRP repository, which has the Shader Graph submodule setup as a submodule. Otherwise you will not have any Master Node backends available and thus your shaders will be pink. This also ensure that you get a compatible set of render pipeline and Shader Graph versions. Otherwise, carry on with the following instructions.

Requires Unity 2018.1 Beta

  • Download the beta here
  • Create a new project (or use an existing)
  • Clone branch 2018.1 into the Assets folder of your project, such that the repository is contained in a sub-folder of the Assets folder
  • Quick start guide can be found here