Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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63 行
1.6 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
public sealed class SerializableCubemap : ISerializationCallbackReceiver
{
[SerializeField]
string m_SerializedCubemap;
[SerializeField]
string m_Guid;
[NonSerialized]
Cubemap m_Cubemap;
[Serializable]
class CubemapHelper
{
#pragma warning disable 649
public Cubemap cubemap;
#pragma warning restore 649
}
public Cubemap cubemap
{
get
{
if (!string.IsNullOrEmpty(m_SerializedCubemap))
{
var textureHelper = new CubemapHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
m_SerializedCubemap = null;
m_Guid = null;
m_Cubemap = textureHelper.cubemap;
}
else if (!string.IsNullOrEmpty(m_Guid) && m_Cubemap == null)
{
m_Cubemap = AssetDatabase.LoadAssetAtPath<Cubemap>(AssetDatabase.GUIDToAssetPath(m_Guid));
m_Guid = null;
}
return m_Cubemap;
}
set
{
m_Cubemap = value;
m_Guid = null;
m_SerializedCubemap = null;
}
}
public void OnBeforeSerialize()
{
m_SerializedCubemap = EditorJsonUtility.ToJson(new CubemapHelper { cubemap = cubemap }, false);
}
public void OnAfterDeserialize()
{
}
}
}