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57 行
2.1 KiB
57 行
2.1 KiB
using System;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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class SamplerStateMaterialSlot : MaterialSlot
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{
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public SamplerStateMaterialSlot()
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{
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}
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public SamplerStateMaterialSlot(
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int slotId,
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string displayName,
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string shaderOutputName,
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SlotType slotType,
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ShaderStageCapability stageCapability = ShaderStageCapability.All,
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bool hidden = false)
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: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
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{
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}
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public override string GetDefaultValue(GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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return $"{matOwner.GetVariableNameForSlot(id)}_Linear_Repeat";
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}
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public override SlotValueType valueType { get { return SlotValueType.SamplerState; } }
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public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.SamplerState; } }
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
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{
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var matOwner = owner as AbstractMaterialNode;
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if (matOwner == null)
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
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properties.AddShaderProperty(new SamplerStateShaderProperty()
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{
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value = new TextureSamplerState()
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{
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filter = TextureSamplerState.FilterMode.Linear,
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wrap = TextureSamplerState.WrapMode.Repeat
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},
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overrideReferenceName = $"{matOwner.GetVariableNameForSlot(id)}_Linear_Repeat",
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generatePropertyBlock = false,
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});
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}
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public override void CopyValuesFrom(MaterialSlot foundSlot)
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{
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}
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}
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}
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