Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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50 行
1.4 KiB

using System;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class Matrix4ShaderProperty : MatrixShaderProperty
{
public Matrix4ShaderProperty()
{
displayName = "Matrix4x4";
value = Matrix4x4.identity;
}
internal override bool isGpuInstanceable => true;
public override PropertyType propertyType => PropertyType.Matrix4;
internal override AbstractMaterialNode ToConcreteNode()
{
return new Matrix4Node
{
row0 = new Vector4(value.m00, value.m01, value.m02, value.m03),
row1 = new Vector4(value.m10, value.m11, value.m12, value.m13),
row2 = new Vector4(value.m20, value.m21, value.m22, value.m23),
row3 = new Vector4(value.m30, value.m31, value.m32, value.m33)
};
}
internal override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
matrixValue = value
};
}
internal override ShaderInput Copy()
{
return new Matrix4ShaderProperty()
{
displayName = displayName,
hidden = hidden,
value = value
};
}
}
}