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53 行
1.5 KiB
53 行
1.5 KiB
using System;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Internal
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{
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[Serializable]
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[FormerName("UnityEditor.ShaderGraph.BooleanShaderProperty")]
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public sealed class BooleanShaderProperty : AbstractShaderProperty<bool>
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{
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internal BooleanShaderProperty()
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{
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displayName = "Boolean";
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}
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public override PropertyType propertyType => PropertyType.Boolean;
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internal override bool isBatchable => true;
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internal override bool isExposable => true;
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internal override bool isRenamable => true;
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internal override string GetPropertyBlockString()
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{
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return $"{hideTagString}[ToggleUI]{referenceName}(\"{displayName}\", Float) = {(value == true ? 1 : 0)}";
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}
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internal override AbstractMaterialNode ToConcreteNode()
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{
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return new BooleanNode { value = new ToggleData(value) };
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}
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internal override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(propertyType)
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{
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name = referenceName,
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booleanValue = value
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};
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}
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internal override ShaderInput Copy()
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{
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return new BooleanShaderProperty()
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{
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displayName = displayName,
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hidden = hidden,
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value = value
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};
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}
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}
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}
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