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15 行
548 B
15 行
548 B
using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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[System.Serializable]
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[MovedFrom("UnityEngine.Rendering.LWRP")] public class StencilStateData
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{
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public bool overrideStencilState = false;
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public int stencilReference = 0;
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public CompareFunction stencilCompareFunction = CompareFunction.Always;
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public StencilOp passOperation = StencilOp.Keep;
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public StencilOp failOperation = StencilOp.Keep;
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public StencilOp zFailOperation = StencilOp.Keep;
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}
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}
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