using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { [System.Serializable] [MovedFrom("UnityEngine.Rendering.LWRP")] public class StencilStateData { public bool overrideStencilState = false; public int stencilReference = 0; public CompareFunction stencilCompareFunction = CompareFunction.Always; public StencilOp passOperation = StencilOp.Keep; public StencilOp failOperation = StencilOp.Keep; public StencilOp zFailOperation = StencilOp.Keep; } }