Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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About the Universal Render Pipeline

Universal Render Pipeline in action

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials.

The URP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.

The URP is supported on the following platforms:

  • Windows and UWP
  • Mac and iOS
  • Android
  • XBox One
  • PlayStation4
  • Nintendo Switch
  • WebGL
  • All current VR platforms

The Universal Render Pipeline is available via two templates: URP and URP-VR. The URP-VR comes with pre-enabled settings specifically for VR. The documentation for both render pipelines is the same. For any questions regarding URP-VR, see the URP documentation.

Note: Built-in and custom Lit Shaders do not work with the Universal Render Pipeline. Instead, URP has a new set of standard Shaders. If you upgrade a Project from the Built-in render pipeline to URP, you can upgrade Built-in Shaders to the URP ones.

Note: Projects made using URP are not compatible with the High Definition Render Pipeline or the Built-in Unity render¢pipeline. Before you start development, you must decide which render pipeline to use in your Project.