# About the Universal Render Pipeline ![Universal Render Pipeline in action](Images/AssetShots/Beauty/Overview.png) The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials. The URP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms. The URP is supported on the following platforms: * Windows and UWP * Mac and iOS * Android * XBox One * PlayStation4 * Nintendo Switch * WebGL * All current VR platforms The Universal Render Pipeline is available via two templates: URP and URP-VR. The URP-VR comes with pre-enabled settings specifically for VR. The documentation for both render pipelines is the same. For any questions regarding URP-VR, see the URP documentation. **Note:** Built-in and custom Lit Shaders do not work with the Universal Render Pipeline. Instead, URP has a new set of standard Shaders. If you upgrade a Project from the Built-in render pipeline to URP, you can [upgrade Built-in Shaders to the URP ones](upgrading-your-shaders.md). **Note:** Projects made using URP are not compatible with the High Definition Render Pipeline or the Built-in Unity render¢pipeline. Before you start development, you must decide which render pipeline to use in your Project.