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using System;
using System.Linq;
using System.Globalization;
using UnityEditor.Graphing;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using Toggle = UnityEngine.UIElements.Toggle;
using UnityEditor.Experimental.GraphView;
namespace UnityEditor.ShaderGraph.Drawing
{
class BlackboardFieldPropertyView : BlackboardFieldView
{
public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, ShaderInput input)
: base (blackboardField, graph, input)
{
}
public override void BuildCustomFields(ShaderInput input)
{
AbstractShaderProperty property = input as AbstractShaderProperty;
if(property == null)
return;
switch(input)
{
case Vector1ShaderProperty vector1Property:
BuildVector1PropertyField(vector1Property);
break;
case Vector2ShaderProperty vector2Property:
BuildVector2PropertyField(vector2Property);
break;
case Vector3ShaderProperty vector3Property:
BuildVector3PropertyField(vector3Property);
break;
case Vector4ShaderProperty vector4Property:
BuildVector4PropertyField(vector4Property);
break;
case ColorShaderProperty colorProperty:
BuildColorPropertyField(colorProperty);
break;
case TextureShaderProperty texture2DProperty:
BuildTexture2DPropertyField(texture2DProperty);
break;
case Texture2DArrayShaderProperty texture2DArrayProperty:
BuildTexture2DArrayPropertyField(texture2DArrayProperty);
break;
case Texture3DShaderProperty texture3DProperty:
BuildTexture3DPropertyField(texture3DProperty);
break;
case CubemapShaderProperty cubemapProperty:
BuildCubemapPropertyField(cubemapProperty);
break;
case BooleanShaderProperty booleanProperty:
BuildBooleanPropertyField(booleanProperty);
break;
case Matrix2ShaderProperty matrix2Property:
BuildMatrix2PropertyField(matrix2Property);
break;
case Matrix3ShaderProperty matrix3Property:
BuildMatrix3PropertyField(matrix3Property);
break;
case Matrix4ShaderProperty matrix4Property:
BuildMatrix4PropertyField(matrix4Property);
break;
case SamplerStateShaderProperty samplerStateProperty:
BuildSamplerStatePropertyField(samplerStateProperty);
break;
case GradientShaderProperty gradientProperty:
BuildGradientPropertyField(gradientProperty);
break;
default:
throw new ArgumentOutOfRangeException();
}
// Precision
var precisionField = new EnumField((Enum)property.precision);
precisionField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Precision");
if (property.precision == (Precision)evt.newValue)
return;
property.precision = (Precision)evt.newValue;
graph.ValidateGraph();
precisionField.MarkDirtyRepaint();
DirtyNodes();
});
AddRow("Precision", precisionField);
}
void BuildVector1PropertyField(Vector1ShaderProperty property)
{
switch (property.floatType)
{
case FloatType.Slider:
{
float min = Mathf.Min(property.value, property.rangeValues.x);
float max = Mathf.Max(property.value, property.rangeValues.y);
property.rangeValues = new Vector2(min, max);
var defaultField = new FloatField { value = property.value };
var minField = new FloatField { value = property.rangeValues.x };
var maxField = new FloatField { value = property.rangeValues.y };
defaultField.RegisterValueChangedCallback(evt =>
{
property.value = (float)evt.newValue;
this.MarkDirtyRepaint();
});
defaultField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
float minValue = Mathf.Min(property.value, property.rangeValues.x);
float maxValue = Mathf.Max(property.value, property.rangeValues.y);
property.rangeValues = new Vector2(minValue, maxValue);
minField.value = minValue;
maxField.value = maxValue;
DirtyNodes();
});
minField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Range Property Minimum");
property.rangeValues = new Vector2((float)evt.newValue, property.rangeValues.y);
DirtyNodes();
});
minField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
{
property.value = Mathf.Max(Mathf.Min(property.value, property.rangeValues.y), property.rangeValues.x);
defaultField.value = property.value;
DirtyNodes();
});
maxField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Range Property Maximum");
property.rangeValues = new Vector2(property.rangeValues.x, (float)evt.newValue);
DirtyNodes();
});
maxField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
{
property.value = Mathf.Max(Mathf.Min(property.value, property.rangeValues.y), property.rangeValues.x);
defaultField.value = property.value;
DirtyNodes();
});
AddRow("Default", defaultField);
AddRow("Min", minField);
AddRow("Max", maxField);
}
break;
case FloatType.Integer:
{
property.value = (int)property.value;
var defaultField = new IntegerField { value = (int)property.value };
defaultField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
property.value = (int)evt.newValue;
DirtyNodes();
});
AddRow("Default", defaultField);
}
break;
default:
{
var defaultField = new FloatField { value = property.value };
defaultField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
property.value = (float)evt.newValue;
DirtyNodes();
});
AddRow("Default", defaultField);
}
break;
}
if(!graph.isSubGraph)
{
var modeField = new EnumField(property.floatType);
modeField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Vector1 Mode");
property.floatType = (FloatType)evt.newValue;
Rebuild();
});
AddRow("Mode", modeField);
}
}
void BuildVector2PropertyField(Vector2ShaderProperty property)
{
var field = new Vector2Field { value = property.value };
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
// Called after KeyDownEvent
field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (undoGroup == -1)
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildVector3PropertyField(Vector3ShaderProperty property)
{
var field = new Vector3Field { value = property.value };
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
// Called after KeyDownEvent
field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (undoGroup == -1)
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildVector4PropertyField(Vector4ShaderProperty property)
{
var field = new Vector4Field { value = property.value };
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-w-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-w-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
// Called after KeyDownEvent
field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (undoGroup == -1)
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildColorPropertyField(ColorShaderProperty property)
{
var colorField = new ColorField { value = property.value, showEyeDropper = false, hdr = property.colorMode == ColorMode.HDR };
colorField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", colorField);
if(!graph.isSubGraph)
{
var colorModeField = new EnumField((Enum)property.colorMode);
colorModeField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Color Mode");
if (property.colorMode == (ColorMode)evt.newValue)
return;
property.colorMode = (ColorMode)evt.newValue;
colorField.hdr = property.colorMode == ColorMode.HDR;
colorField.MarkDirtyRepaint();
DirtyNodes();
});
AddRow("Mode", colorModeField);
}
}
void BuildTexture2DPropertyField(TextureShaderProperty property)
{
var field = new ObjectField { value = property.value.texture, objectType = typeof(Texture) };
field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value.texture = (Texture)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
var defaultMode = (Enum)TextureShaderProperty.DefaultType.Grey;
var textureMode = property.generatePropertyBlock ? (Enum)property.defaultType : defaultMode;
var defaultModeField = new EnumField(textureMode);
defaultModeField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Texture Mode");
if (property.defaultType == (TextureShaderProperty.DefaultType)evt.newValue)
return;
property.defaultType = (TextureShaderProperty.DefaultType)evt.newValue;
DirtyNodes(ModificationScope.Graph);
});
AddRow("Mode", defaultModeField, !graph.isSubGraph && property.generatePropertyBlock);
}
void BuildTexture2DArrayPropertyField(Texture2DArrayShaderProperty property)
{
var field = new ObjectField { value = property.value.textureArray, objectType = typeof(Texture2DArray) };
field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value.textureArray = (Texture2DArray)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildTexture3DPropertyField(Texture3DShaderProperty property)
{
var field = new ObjectField { value = property.value.texture, objectType = typeof(Texture3D) };
field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value.texture = (Texture3D)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildCubemapPropertyField(CubemapShaderProperty property)
{
var field = new ObjectField { value = property.value.cubemap, objectType = typeof(Cubemap) };
field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value.cubemap = (Cubemap)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildBooleanPropertyField(BooleanShaderProperty property)
{
var field = new Toggle() { value = property.value };
field.OnToggleChanged(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change property value");
property.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
void BuildMatrix2PropertyField(Matrix2ShaderProperty property)
{
var row0Field = new Vector2Field { value = property.value.GetRow(0) };
row0Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector2 row1 = property.value.GetRow(1);
property.value = new Matrix4x4()
{
m00 = evt.newValue.x,
m01 = evt.newValue.y,
m02 = 0,
m03 = 0,
m10 = row1.x,
m11 = row1.y,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = 0,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("Default", row0Field);
var row1Field = new Vector2Field { value = property.value.GetRow(1) };
row1Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector2 row0 = property.value.GetRow(0);
property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = 0,
m03 = 0,
m10 = evt.newValue.x,
m11 = evt.newValue.y,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = 0,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("", row1Field);
}
void BuildMatrix3PropertyField(Matrix3ShaderProperty property)
{
var row0Field = new Vector3Field { value = property.value.GetRow(0) };
row0Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector3 row1 = property.value.GetRow(1);
Vector3 row2 = property.value.GetRow(2);
property.value = new Matrix4x4()
{
m00 = evt.newValue.x,
m01 = evt.newValue.y,
m02 = evt.newValue.z,
m03 = 0,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = 0,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("Default", row0Field);
var row1Field = new Vector3Field { value = property.value.GetRow(1) };
row1Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector3 row0 = property.value.GetRow(0);
Vector3 row2 = property.value.GetRow(2);
property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = 0,
m10 = evt.newValue.x,
m11 = evt.newValue.y,
m12 = evt.newValue.z,
m13 = 0,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("", row1Field);
var row2Field = new Vector3Field { value = property.value.GetRow(2) };
row2Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector3 row0 = property.value.GetRow(0);
Vector3 row1 = property.value.GetRow(1);
property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = 0,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = 0,
m20 = evt.newValue.x,
m21 = evt.newValue.y,
m22 = evt.newValue.z,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("", row2Field);
}
void BuildMatrix4PropertyField(Matrix4ShaderProperty property)
{
var row0Field = new Vector4Field { value = property.value.GetRow(0) };
row0Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row1 = property.value.GetRow(1);
Vector4 row2 = property.value.GetRow(2);
Vector4 row3 = property.value.GetRow(3);
property.value = new Matrix4x4()
{
m00 = evt.newValue.x,
m01 = evt.newValue.y,
m02 = evt.newValue.z,
m03 = evt.newValue.w,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = row1.w,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = row2.w,
m30 = row3.x,
m31 = row3.y,
m32 = row3.z,
m33 = row3.w,
};
DirtyNodes();
});
AddRow("Default", row0Field);
var row1Field = new Vector4Field { value = property.value.GetRow(1) };
row1Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row0 = property.value.GetRow(0);
Vector4 row2 = property.value.GetRow(2);
Vector4 row3 = property.value.GetRow(3);
property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = row0.w,
m10 = evt.newValue.x,
m11 = evt.newValue.y,
m12 = evt.newValue.z,
m13 = evt.newValue.w,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = row2.w,
m30 = row3.x,
m31 = row3.y,
m32 = row3.z,
m33 = row3.w,
};
DirtyNodes();
});
AddRow("", row1Field);
var row2Field = new Vector4Field { value = property.value.GetRow(2) };
row2Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row0 = property.value.GetRow(0);
Vector4 row1 = property.value.GetRow(1);
Vector4 row3 = property.value.GetRow(3);
property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = row0.w,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = row1.w,
m20 = evt.newValue.x,
m21 = evt.newValue.y,
m22 = evt.newValue.z,
m23 = evt.newValue.w,
m30 = row3.x,
m31 = row3.y,
m32 = row3.z,
m33 = row3.w,
};
DirtyNodes();
});
AddRow("", row2Field);
var row3Field = new Vector4Field { value = property.value.GetRow(3) };
row3Field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row0 = property.value.GetRow(0);
Vector4 row1 = property.value.GetRow(1);
Vector4 row2 = property.value.GetRow(2);
property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = row0.w,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = row1.w,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = row2.w,
m30 = evt.newValue.x,
m31 = evt.newValue.y,
m32 = evt.newValue.z,
m33 = evt.newValue.w,
};
DirtyNodes();
});
AddRow("", row3Field);
}
void BuildSamplerStatePropertyField(SamplerStateShaderProperty property)
{
var filterField = new EnumField(property.value.filter);
filterField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
TextureSamplerState state = property.value;
state.filter = (TextureSamplerState.FilterMode)evt.newValue;
property.value = state;
Rebuild();
DirtyNodes(ModificationScope.Graph);
});
AddRow("Filter", filterField);
var wrapField = new EnumField(property.value.wrap);
wrapField.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
TextureSamplerState state = property.value;
state.wrap = (TextureSamplerState.WrapMode)evt.newValue;
property.value = state;
Rebuild();
DirtyNodes(ModificationScope.Graph);
});
AddRow("Wrap", wrapField);
}
void BuildGradientPropertyField(GradientShaderProperty property)
{
var field = new GradientField { value = property.value };
field.RegisterValueChangedCallback(evt =>
{
graph.owner.RegisterCompleteObjectUndo("Change Property Value");
property.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
public override void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node)
{
foreach (var node in graph.GetNodes<PropertyNode>())
node.Dirty(modificationScope);
}
}
}