using System; using System.Linq; using System.Globalization; using UnityEditor.Graphing; using UnityEditor.Graphing.Util; using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIElements; using Toggle = UnityEngine.UIElements.Toggle; using UnityEditor.Experimental.GraphView; namespace UnityEditor.ShaderGraph.Drawing { class BlackboardFieldPropertyView : BlackboardFieldView { public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, ShaderInput input) : base (blackboardField, graph, input) { } public override void BuildCustomFields(ShaderInput input) { AbstractShaderProperty property = input as AbstractShaderProperty; if(property == null) return; switch(input) { case Vector1ShaderProperty vector1Property: BuildVector1PropertyField(vector1Property); break; case Vector2ShaderProperty vector2Property: BuildVector2PropertyField(vector2Property); break; case Vector3ShaderProperty vector3Property: BuildVector3PropertyField(vector3Property); break; case Vector4ShaderProperty vector4Property: BuildVector4PropertyField(vector4Property); break; case ColorShaderProperty colorProperty: BuildColorPropertyField(colorProperty); break; case TextureShaderProperty texture2DProperty: BuildTexture2DPropertyField(texture2DProperty); break; case Texture2DArrayShaderProperty texture2DArrayProperty: BuildTexture2DArrayPropertyField(texture2DArrayProperty); break; case Texture3DShaderProperty texture3DProperty: BuildTexture3DPropertyField(texture3DProperty); break; case CubemapShaderProperty cubemapProperty: BuildCubemapPropertyField(cubemapProperty); break; case BooleanShaderProperty booleanProperty: BuildBooleanPropertyField(booleanProperty); break; case Matrix2ShaderProperty matrix2Property: BuildMatrix2PropertyField(matrix2Property); break; case Matrix3ShaderProperty matrix3Property: BuildMatrix3PropertyField(matrix3Property); break; case Matrix4ShaderProperty matrix4Property: BuildMatrix4PropertyField(matrix4Property); break; case SamplerStateShaderProperty samplerStateProperty: BuildSamplerStatePropertyField(samplerStateProperty); break; case GradientShaderProperty gradientProperty: BuildGradientPropertyField(gradientProperty); break; default: throw new ArgumentOutOfRangeException(); } // Precision var precisionField = new EnumField((Enum)property.precision); precisionField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Precision"); if (property.precision == (Precision)evt.newValue) return; property.precision = (Precision)evt.newValue; graph.ValidateGraph(); precisionField.MarkDirtyRepaint(); DirtyNodes(); }); AddRow("Precision", precisionField); } void BuildVector1PropertyField(Vector1ShaderProperty property) { switch (property.floatType) { case FloatType.Slider: { float min = Mathf.Min(property.value, property.rangeValues.x); float max = Mathf.Max(property.value, property.rangeValues.y); property.rangeValues = new Vector2(min, max); var defaultField = new FloatField { value = property.value }; var minField = new FloatField { value = property.rangeValues.x }; var maxField = new FloatField { value = property.rangeValues.y }; defaultField.RegisterValueChangedCallback(evt => { property.value = (float)evt.newValue; this.MarkDirtyRepaint(); }); defaultField.Q("unity-text-input").RegisterCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); float minValue = Mathf.Min(property.value, property.rangeValues.x); float maxValue = Mathf.Max(property.value, property.rangeValues.y); property.rangeValues = new Vector2(minValue, maxValue); minField.value = minValue; maxField.value = maxValue; DirtyNodes(); }); minField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Range Property Minimum"); property.rangeValues = new Vector2((float)evt.newValue, property.rangeValues.y); DirtyNodes(); }); minField.Q("unity-text-input").RegisterCallback(evt => { property.value = Mathf.Max(Mathf.Min(property.value, property.rangeValues.y), property.rangeValues.x); defaultField.value = property.value; DirtyNodes(); }); maxField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Range Property Maximum"); property.rangeValues = new Vector2(property.rangeValues.x, (float)evt.newValue); DirtyNodes(); }); maxField.Q("unity-text-input").RegisterCallback(evt => { property.value = Mathf.Max(Mathf.Min(property.value, property.rangeValues.y), property.rangeValues.x); defaultField.value = property.value; DirtyNodes(); }); AddRow("Default", defaultField); AddRow("Min", minField); AddRow("Max", maxField); } break; case FloatType.Integer: { property.value = (int)property.value; var defaultField = new IntegerField { value = (int)property.value }; defaultField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); property.value = (int)evt.newValue; DirtyNodes(); }); AddRow("Default", defaultField); } break; default: { var defaultField = new FloatField { value = property.value }; defaultField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); property.value = (float)evt.newValue; DirtyNodes(); }); AddRow("Default", defaultField); } break; } if(!graph.isSubGraph) { var modeField = new EnumField(property.floatType); modeField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Vector1 Mode"); property.floatType = (FloatType)evt.newValue; Rebuild(); }); AddRow("Mode", modeField); } } void BuildVector2PropertyField(Vector2ShaderProperty property) { var field = new Vector2Field { value = property.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (undoGroup == -1) graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildVector3PropertyField(Vector3ShaderProperty property) { var field = new Vector3Field { value = property.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(focusOutCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (undoGroup == -1) graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildVector4PropertyField(Vector4ShaderProperty property) { var field = new Vector4Field { value = property.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(focusOutCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(focusOutCallback); field.Q("unity-w-input").Q("unity-text-input").RegisterCallback(keyDownCallback); field.Q("unity-w-input").Q("unity-text-input").RegisterCallback(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (undoGroup == -1) graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildColorPropertyField(ColorShaderProperty property) { var colorField = new ColorField { value = property.value, showEyeDropper = false, hdr = property.colorMode == ColorMode.HDR }; colorField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", colorField); if(!graph.isSubGraph) { var colorModeField = new EnumField((Enum)property.colorMode); colorModeField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Color Mode"); if (property.colorMode == (ColorMode)evt.newValue) return; property.colorMode = (ColorMode)evt.newValue; colorField.hdr = property.colorMode == ColorMode.HDR; colorField.MarkDirtyRepaint(); DirtyNodes(); }); AddRow("Mode", colorModeField); } } void BuildTexture2DPropertyField(TextureShaderProperty property) { var field = new ObjectField { value = property.value.texture, objectType = typeof(Texture) }; field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value.texture = (Texture)evt.newValue; DirtyNodes(); }); AddRow("Default", field); var defaultMode = (Enum)TextureShaderProperty.DefaultType.Grey; var textureMode = property.generatePropertyBlock ? (Enum)property.defaultType : defaultMode; var defaultModeField = new EnumField(textureMode); defaultModeField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Texture Mode"); if (property.defaultType == (TextureShaderProperty.DefaultType)evt.newValue) return; property.defaultType = (TextureShaderProperty.DefaultType)evt.newValue; DirtyNodes(ModificationScope.Graph); }); AddRow("Mode", defaultModeField, !graph.isSubGraph && property.generatePropertyBlock); } void BuildTexture2DArrayPropertyField(Texture2DArrayShaderProperty property) { var field = new ObjectField { value = property.value.textureArray, objectType = typeof(Texture2DArray) }; field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value.textureArray = (Texture2DArray)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildTexture3DPropertyField(Texture3DShaderProperty property) { var field = new ObjectField { value = property.value.texture, objectType = typeof(Texture3D) }; field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value.texture = (Texture3D)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildCubemapPropertyField(CubemapShaderProperty property) { var field = new ObjectField { value = property.value.cubemap, objectType = typeof(Cubemap) }; field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value.cubemap = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildBooleanPropertyField(BooleanShaderProperty property) { var field = new Toggle() { value = property.value }; field.OnToggleChanged(evt => { graph.owner.RegisterCompleteObjectUndo("Change property value"); property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } void BuildMatrix2PropertyField(Matrix2ShaderProperty property) { var row0Field = new Vector2Field { value = property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector2 row1 = property.value.GetRow(1); property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = 0, m03 = 0, m10 = row1.x, m11 = row1.y, m12 = 0, m13 = 0, m20 = 0, m21 = 0, m22 = 0, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector2Field { value = property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector2 row0 = property.value.GetRow(0); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = 0, m03 = 0, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = 0, m13 = 0, m20 = 0, m21 = 0, m22 = 0, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("", row1Field); } void BuildMatrix3PropertyField(Matrix3ShaderProperty property) { var row0Field = new Vector3Field { value = property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector3 row1 = property.value.GetRow(1); Vector3 row2 = property.value.GetRow(2); property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = evt.newValue.z, m03 = 0, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = 0, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector3Field { value = property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector3 row0 = property.value.GetRow(0); Vector3 row2 = property.value.GetRow(2); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = 0, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = evt.newValue.z, m13 = 0, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("", row1Field); var row2Field = new Vector3Field { value = property.value.GetRow(2) }; row2Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector3 row0 = property.value.GetRow(0); Vector3 row1 = property.value.GetRow(1); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = 0, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = 0, m20 = evt.newValue.x, m21 = evt.newValue.y, m22 = evt.newValue.z, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("", row2Field); } void BuildMatrix4PropertyField(Matrix4ShaderProperty property) { var row0Field = new Vector4Field { value = property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row1 = property.value.GetRow(1); Vector4 row2 = property.value.GetRow(2); Vector4 row3 = property.value.GetRow(3); property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = evt.newValue.z, m03 = evt.newValue.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector4Field { value = property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = property.value.GetRow(0); Vector4 row2 = property.value.GetRow(2); Vector4 row3 = property.value.GetRow(3); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = evt.newValue.z, m13 = evt.newValue.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("", row1Field); var row2Field = new Vector4Field { value = property.value.GetRow(2) }; row2Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = property.value.GetRow(0); Vector4 row1 = property.value.GetRow(1); Vector4 row3 = property.value.GetRow(3); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = evt.newValue.x, m21 = evt.newValue.y, m22 = evt.newValue.z, m23 = evt.newValue.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("", row2Field); var row3Field = new Vector4Field { value = property.value.GetRow(3) }; row3Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = property.value.GetRow(0); Vector4 row1 = property.value.GetRow(1); Vector4 row2 = property.value.GetRow(2); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = evt.newValue.x, m31 = evt.newValue.y, m32 = evt.newValue.z, m33 = evt.newValue.w, }; DirtyNodes(); }); AddRow("", row3Field); } void BuildSamplerStatePropertyField(SamplerStateShaderProperty property) { var filterField = new EnumField(property.value.filter); filterField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); TextureSamplerState state = property.value; state.filter = (TextureSamplerState.FilterMode)evt.newValue; property.value = state; Rebuild(); DirtyNodes(ModificationScope.Graph); }); AddRow("Filter", filterField); var wrapField = new EnumField(property.value.wrap); wrapField.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); TextureSamplerState state = property.value; state.wrap = (TextureSamplerState.WrapMode)evt.newValue; property.value = state; Rebuild(); DirtyNodes(ModificationScope.Graph); }); AddRow("Wrap", wrapField); } void BuildGradientPropertyField(GradientShaderProperty property) { var field = new GradientField { value = property.value }; field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } public override void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node) { foreach (var node in graph.GetNodes()) node.Dirty(modificationScope); } } }