Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEngine;
namespace Cinemachine
{
/// <summary>
/// Property applied to LensSettings. Used for custom drawing in the inspector.
/// </summary>
public sealed class LensSettingsPropertyAttribute : PropertyAttribute
{
}
/// <summary>
/// Property applied to CinemachineBlendDefinition. Used for custom drawing in the inspector.
/// </summary>
public sealed class CinemachineBlendDefinitionPropertyAttribute : PropertyAttribute
{
}
/// <summary>
/// Invoke play-mode-save for a class. This class's fields will be scanned
/// upon exiting play mode, and its property values will be applied to the scene object.
/// This is a stopgap measure that will become obsolete once Unity implements
/// play-mode-save in a more general way.
/// </summary>
public sealed class SaveDuringPlayAttribute : System.Attribute
{
}
/// <summary>
/// Suppresses play-mode-save for a field. Use it if the calsee has [SaveDuringPlay]
/// attribute but there are fields in the class that shouldn't be saved.
/// </summary>
public sealed class NoSaveDuringPlayAttribute : PropertyAttribute
{
}
/// <summary>Property field is a Tag.</summary>
public sealed class TagFieldAttribute : PropertyAttribute
{
}
/// <summary>
/// Atrtribute to control the automatic generation of documentation.
/// </summary>
[DocumentationSorting(0f, DocumentationSortingAttribute.Level.Undoc)]
public sealed class DocumentationSortingAttribute : System.Attribute
{
/// <summary>Refinement level of the documentation</summary>
public enum Level
{
/// <summary>Type is excluded from documentation</summary>
Undoc,
/// <summary>Type is documented in the API reference</summary>
API,
/// <summary>Type is documented in the highly-refined User Manual</summary>
UserRef
};
/// <summary>Where this type appears in the manual. Smaller number sort earlier.</summary>
public float SortOrder { get; private set; }
/// <summary>Refinement level of the documentation. The more refined, the more is excluded.</summary>
public Level Category { get; private set; }
/// <summary>Contructor with specific values</summary>
public DocumentationSortingAttribute(float sortOrder, Level category)
{
SortOrder = sortOrder;
Category = category;
}
}
}