using UnityEngine; namespace Cinemachine { /// /// Property applied to LensSettings. Used for custom drawing in the inspector. /// public sealed class LensSettingsPropertyAttribute : PropertyAttribute { } /// /// Property applied to CinemachineBlendDefinition. Used for custom drawing in the inspector. /// public sealed class CinemachineBlendDefinitionPropertyAttribute : PropertyAttribute { } /// /// Invoke play-mode-save for a class. This class's fields will be scanned /// upon exiting play mode, and its property values will be applied to the scene object. /// This is a stopgap measure that will become obsolete once Unity implements /// play-mode-save in a more general way. /// public sealed class SaveDuringPlayAttribute : System.Attribute { } /// /// Suppresses play-mode-save for a field. Use it if the calsee has [SaveDuringPlay] /// attribute but there are fields in the class that shouldn't be saved. /// public sealed class NoSaveDuringPlayAttribute : PropertyAttribute { } /// Property field is a Tag. public sealed class TagFieldAttribute : PropertyAttribute { } /// /// Atrtribute to control the automatic generation of documentation. /// [DocumentationSorting(0f, DocumentationSortingAttribute.Level.Undoc)] public sealed class DocumentationSortingAttribute : System.Attribute { /// Refinement level of the documentation public enum Level { /// Type is excluded from documentation Undoc, /// Type is documented in the API reference API, /// Type is documented in the highly-refined User Manual UserRef }; /// Where this type appears in the manual. Smaller number sort earlier. public float SortOrder { get; private set; } /// Refinement level of the documentation. The more refined, the more is excluded. public Level Category { get; private set; } /// Contructor with specific values public DocumentationSortingAttribute(float sortOrder, Level category) { SortOrder = sortOrder; Category = category; } } }