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94 行
4.0 KiB
94 行
4.0 KiB
using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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namespace Cinemachine.Editor
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{
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[CustomEditor(typeof(CinemachineTargetGroup))]
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internal sealed class CinemachineTargetGroupEditor : BaseEditor<CinemachineTargetGroup>
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{
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private UnityEditorInternal.ReorderableList mTargetList;
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protected override List<string> GetExcludedPropertiesInInspector()
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{
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List<string> excluded = base.GetExcludedPropertiesInInspector();
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excluded.Add(FieldPath(x => x.m_Targets));
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return excluded;
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}
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void OnEnable()
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{
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mTargetList = null;
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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DrawRemainingPropertiesInInspector();
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if (mTargetList == null)
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SetupTargetList();
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EditorGUI.BeginChangeCheck();
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mTargetList.DoLayoutList();
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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}
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void SetupTargetList()
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{
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float vSpace = 2;
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float floatFieldWidth = EditorGUIUtility.singleLineHeight * 3f;
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float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3;
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mTargetList = new UnityEditorInternal.ReorderableList(
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serializedObject, FindProperty(x => x.m_Targets),
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true, true, true, true);
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// Needed for accessing field names as strings
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CinemachineTargetGroup.Target def = new CinemachineTargetGroup.Target();
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mTargetList.drawHeaderCallback = (Rect rect) =>
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{
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rect.width -= EditorGUIUtility.singleLineHeight + 2 * (floatFieldWidth + hBigSpace);
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Vector2 pos = rect.position; pos.x += EditorGUIUtility.singleLineHeight;
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rect.position = pos;
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EditorGUI.LabelField(rect, "Target");
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pos.x += rect.width + hBigSpace; rect.width = floatFieldWidth; rect.position = pos;
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EditorGUI.LabelField(rect, "Weight");
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pos.x += rect.width + hBigSpace; rect.position = pos;
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EditorGUI.LabelField(rect, "Radius");
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};
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mTargetList.drawElementCallback
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= (Rect rect, int index, bool isActive, bool isFocused) =>
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{
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SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index);
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rect.y += vSpace;
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rect.height = EditorGUIUtility.singleLineHeight;
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Vector2 pos = rect.position;
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//rect.width -= hSpace + 2 * EditorGUIUtility.singleLineHeight;
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rect.width -= 2 * (floatFieldWidth + hBigSpace);
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EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.target), GUIContent.none);
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float oldWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = EditorGUIUtility.singleLineHeight;
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pos.x += rect.width; rect.width = floatFieldWidth + hBigSpace; rect.position = pos;
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EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.weight), new GUIContent(" "));
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pos.x += rect.width; rect.position = pos;
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EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.radius), new GUIContent(" "));
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EditorGUIUtility.labelWidth = oldWidth;
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};
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mTargetList.onAddCallback = (UnityEditorInternal.ReorderableList l) =>
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{
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var index = l.serializedProperty.arraySize;
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++l.serializedProperty.arraySize;
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SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index);
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elemProp.FindPropertyRelative(() => def.weight).floatValue = 1;
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};
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}
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}
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}
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