Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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94 行
4.0 KiB

using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineTargetGroup))]
internal sealed class CinemachineTargetGroupEditor : BaseEditor<CinemachineTargetGroup>
{
private UnityEditorInternal.ReorderableList mTargetList;
protected override List<string> GetExcludedPropertiesInInspector()
{
List<string> excluded = base.GetExcludedPropertiesInInspector();
excluded.Add(FieldPath(x => x.m_Targets));
return excluded;
}
void OnEnable()
{
mTargetList = null;
}
public override void OnInspectorGUI()
{
BeginInspector();
DrawRemainingPropertiesInInspector();
if (mTargetList == null)
SetupTargetList();
EditorGUI.BeginChangeCheck();
mTargetList.DoLayoutList();
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
}
void SetupTargetList()
{
float vSpace = 2;
float floatFieldWidth = EditorGUIUtility.singleLineHeight * 3f;
float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3;
mTargetList = new UnityEditorInternal.ReorderableList(
serializedObject, FindProperty(x => x.m_Targets),
true, true, true, true);
// Needed for accessing field names as strings
CinemachineTargetGroup.Target def = new CinemachineTargetGroup.Target();
mTargetList.drawHeaderCallback = (Rect rect) =>
{
rect.width -= EditorGUIUtility.singleLineHeight + 2 * (floatFieldWidth + hBigSpace);
Vector2 pos = rect.position; pos.x += EditorGUIUtility.singleLineHeight;
rect.position = pos;
EditorGUI.LabelField(rect, "Target");
pos.x += rect.width + hBigSpace; rect.width = floatFieldWidth; rect.position = pos;
EditorGUI.LabelField(rect, "Weight");
pos.x += rect.width + hBigSpace; rect.position = pos;
EditorGUI.LabelField(rect, "Radius");
};
mTargetList.drawElementCallback
= (Rect rect, int index, bool isActive, bool isFocused) =>
{
SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index);
rect.y += vSpace;
rect.height = EditorGUIUtility.singleLineHeight;
Vector2 pos = rect.position;
//rect.width -= hSpace + 2 * EditorGUIUtility.singleLineHeight;
rect.width -= 2 * (floatFieldWidth + hBigSpace);
EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.target), GUIContent.none);
float oldWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = EditorGUIUtility.singleLineHeight;
pos.x += rect.width; rect.width = floatFieldWidth + hBigSpace; rect.position = pos;
EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.weight), new GUIContent(" "));
pos.x += rect.width; rect.position = pos;
EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.radius), new GUIContent(" "));
EditorGUIUtility.labelWidth = oldWidth;
};
mTargetList.onAddCallback = (UnityEditorInternal.ReorderableList l) =>
{
var index = l.serializedProperty.arraySize;
++l.serializedProperty.arraySize;
SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index);
elemProp.FindPropertyRelative(() => def.weight).floatValue = 1;
};
}
}
}