using UnityEditor; using UnityEngine; using System.Collections.Generic; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineTargetGroup))] internal sealed class CinemachineTargetGroupEditor : BaseEditor { private UnityEditorInternal.ReorderableList mTargetList; protected override List GetExcludedPropertiesInInspector() { List excluded = base.GetExcludedPropertiesInInspector(); excluded.Add(FieldPath(x => x.m_Targets)); return excluded; } void OnEnable() { mTargetList = null; } public override void OnInspectorGUI() { BeginInspector(); DrawRemainingPropertiesInInspector(); if (mTargetList == null) SetupTargetList(); EditorGUI.BeginChangeCheck(); mTargetList.DoLayoutList(); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); } void SetupTargetList() { float vSpace = 2; float floatFieldWidth = EditorGUIUtility.singleLineHeight * 3f; float hBigSpace = EditorGUIUtility.singleLineHeight * 2 / 3; mTargetList = new UnityEditorInternal.ReorderableList( serializedObject, FindProperty(x => x.m_Targets), true, true, true, true); // Needed for accessing field names as strings CinemachineTargetGroup.Target def = new CinemachineTargetGroup.Target(); mTargetList.drawHeaderCallback = (Rect rect) => { rect.width -= EditorGUIUtility.singleLineHeight + 2 * (floatFieldWidth + hBigSpace); Vector2 pos = rect.position; pos.x += EditorGUIUtility.singleLineHeight; rect.position = pos; EditorGUI.LabelField(rect, "Target"); pos.x += rect.width + hBigSpace; rect.width = floatFieldWidth; rect.position = pos; EditorGUI.LabelField(rect, "Weight"); pos.x += rect.width + hBigSpace; rect.position = pos; EditorGUI.LabelField(rect, "Radius"); }; mTargetList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index); rect.y += vSpace; rect.height = EditorGUIUtility.singleLineHeight; Vector2 pos = rect.position; //rect.width -= hSpace + 2 * EditorGUIUtility.singleLineHeight; rect.width -= 2 * (floatFieldWidth + hBigSpace); EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.target), GUIContent.none); float oldWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = EditorGUIUtility.singleLineHeight; pos.x += rect.width; rect.width = floatFieldWidth + hBigSpace; rect.position = pos; EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.weight), new GUIContent(" ")); pos.x += rect.width; rect.position = pos; EditorGUI.PropertyField(rect, elemProp.FindPropertyRelative(() => def.radius), new GUIContent(" ")); EditorGUIUtility.labelWidth = oldWidth; }; mTargetList.onAddCallback = (UnityEditorInternal.ReorderableList l) => { var index = l.serializedProperty.arraySize; ++l.serializedProperty.arraySize; SerializedProperty elemProp = mTargetList.serializedProperty.GetArrayElementAtIndex(index); elemProp.FindPropertyRelative(() => def.weight).floatValue = 1; }; } } }