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174 行
8.0 KiB
174 行
8.0 KiB
using UnityEngine;
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using UnityEditor;
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using Cinemachine.Utility;
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using System.Collections.Generic;
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namespace Cinemachine.Editor
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{
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[CustomEditor(typeof(CinemachineFramingTransposer))]
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internal class CinemachineFramingTransposerEditor : BaseEditor<CinemachineFramingTransposer>
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{
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CinemachineScreenComposerGuides mScreenGuideEditor;
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protected override List<string> GetExcludedPropertiesInInspector()
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{
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List<string> excluded = base.GetExcludedPropertiesInInspector();
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if (Target.m_UnlimitedSoftZone)
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{
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excluded.Add(FieldPath(x => x.m_SoftZoneWidth));
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excluded.Add(FieldPath(x => x.m_SoftZoneHeight));
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excluded.Add(FieldPath(x => x.m_BiasX));
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excluded.Add(FieldPath(x => x.m_BiasY));
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}
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CinemachineTargetGroup group = Target.TargetGroup;
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if (group == null || Target.m_GroupFramingMode == CinemachineFramingTransposer.FramingMode.None)
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{
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excluded.Add(FieldPath(x => x.m_GroupFramingSize));
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excluded.Add(FieldPath(x => x.m_AdjustmentMode));
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excluded.Add(FieldPath(x => x.m_MaxDollyIn));
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excluded.Add(FieldPath(x => x.m_MaxDollyOut));
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excluded.Add(FieldPath(x => x.m_MinimumDistance));
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excluded.Add(FieldPath(x => x.m_MaximumDistance));
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excluded.Add(FieldPath(x => x.m_MinimumFOV));
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excluded.Add(FieldPath(x => x.m_MaximumFOV));
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excluded.Add(FieldPath(x => x.m_MinimumOrthoSize));
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excluded.Add(FieldPath(x => x.m_MaximumOrthoSize));
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if (group == null)
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excluded.Add(FieldPath(x => x.m_GroupFramingMode));
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}
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else
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{
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CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);
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bool ortho = brain != null ? brain.OutputCamera.orthographic : false;
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if (ortho)
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{
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excluded.Add(FieldPath(x => x.m_AdjustmentMode));
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excluded.Add(FieldPath(x => x.m_MaxDollyIn));
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excluded.Add(FieldPath(x => x.m_MaxDollyOut));
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excluded.Add(FieldPath(x => x.m_MinimumDistance));
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excluded.Add(FieldPath(x => x.m_MaximumDistance));
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excluded.Add(FieldPath(x => x.m_MinimumFOV));
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excluded.Add(FieldPath(x => x.m_MaximumFOV));
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}
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else
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{
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excluded.Add(FieldPath(x => x.m_MinimumOrthoSize));
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excluded.Add(FieldPath(x => x.m_MaximumOrthoSize));
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switch (Target.m_AdjustmentMode)
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{
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case CinemachineFramingTransposer.AdjustmentMode.DollyOnly:
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excluded.Add(FieldPath(x => x.m_MinimumFOV));
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excluded.Add(FieldPath(x => x.m_MaximumFOV));
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break;
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case CinemachineFramingTransposer.AdjustmentMode.ZoomOnly:
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excluded.Add(FieldPath(x => x.m_MaxDollyIn));
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excluded.Add(FieldPath(x => x.m_MaxDollyOut));
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excluded.Add(FieldPath(x => x.m_MinimumDistance));
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excluded.Add(FieldPath(x => x.m_MaximumDistance));
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break;
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default:
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break;
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}
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}
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}
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return excluded;
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}
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protected virtual void OnEnable()
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{
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mScreenGuideEditor = new CinemachineScreenComposerGuides();
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mScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; };
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mScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; };
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mScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; };
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mScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; };
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mScreenGuideEditor.Target = () => { return serializedObject; };
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Target.OnGUICallback += OnGUI;
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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protected virtual void OnDisable()
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{
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if (Target != null)
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Target.OnGUICallback -= OnGUI;
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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if (Target.FollowTarget == null)
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EditorGUILayout.HelpBox(
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"Framing Transposer requires a Follow target. Change Body to Do Nothing if you don't want a Follow target.",
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MessageType.Warning);
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if (Target.LookAtTarget != null)
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EditorGUILayout.HelpBox(
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"The LookAt target must be null. The Follow target will be used in place of the LookAt target.",
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MessageType.Warning);
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// First snapshot some settings
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Rect oldHard = Target.HardGuideRect;
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Rect oldSoft = Target.SoftGuideRect;
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// Draw the properties
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DrawRemainingPropertiesInInspector();
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mScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect);
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}
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protected virtual void OnGUI()
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{
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// Draw the camera guides
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if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
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return;
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CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);
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if (brain == null || brain.OutputCamera.activeTexture != null)
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return;
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bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera);
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// Screen guides
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mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, !Target.m_UnlimitedSoftZone);
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// Draw an on-screen gizmo for the target
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if (Target.FollowTarget != null && isLive)
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{
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Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint);
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if (targetScreenPosition.z > 0)
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{
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targetScreenPosition.y = Screen.height - targetScreenPosition.y;
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GUI.color = CinemachineSettings.ComposerSettings.TargetColour;
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Rect r = new Rect(targetScreenPosition, Vector2.zero);
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float size = (CinemachineSettings.ComposerSettings.TargetSize
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+ CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2;
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GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
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size -= CinemachineScreenComposerGuides.kGuideBarWidthPx;
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if (size > 0)
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{
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Vector4 overlayOpacityScalar
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= new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity);
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GUI.color = Color.black * overlayOpacityScalar;
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GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
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}
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}
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}
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}
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[DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineFramingTransposer))]
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private static void DrawGroupComposerGizmos(CinemachineFramingTransposer target, GizmoType selectionType)
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{
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// Show the group bounding box, as viewed from the camera position
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CinemachineTargetGroup group = target.TargetGroup;
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if (group != null)
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{
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Matrix4x4 m = Gizmos.matrix;
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Bounds b = target.m_LastBounds;
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Gizmos.matrix = target.m_lastBoundsMatrix;
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Gizmos.color = Color.yellow;
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Gizmos.DrawWireCube(b.center, b.size);
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Gizmos.matrix = m;
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}
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}
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}
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}
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