using UnityEngine; using UnityEditor; using Cinemachine.Utility; using System.Collections.Generic; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineFramingTransposer))] internal class CinemachineFramingTransposerEditor : BaseEditor { CinemachineScreenComposerGuides mScreenGuideEditor; protected override List GetExcludedPropertiesInInspector() { List excluded = base.GetExcludedPropertiesInInspector(); if (Target.m_UnlimitedSoftZone) { excluded.Add(FieldPath(x => x.m_SoftZoneWidth)); excluded.Add(FieldPath(x => x.m_SoftZoneHeight)); excluded.Add(FieldPath(x => x.m_BiasX)); excluded.Add(FieldPath(x => x.m_BiasY)); } CinemachineTargetGroup group = Target.TargetGroup; if (group == null || Target.m_GroupFramingMode == CinemachineFramingTransposer.FramingMode.None) { excluded.Add(FieldPath(x => x.m_GroupFramingSize)); excluded.Add(FieldPath(x => x.m_AdjustmentMode)); excluded.Add(FieldPath(x => x.m_MaxDollyIn)); excluded.Add(FieldPath(x => x.m_MaxDollyOut)); excluded.Add(FieldPath(x => x.m_MinimumDistance)); excluded.Add(FieldPath(x => x.m_MaximumDistance)); excluded.Add(FieldPath(x => x.m_MinimumFOV)); excluded.Add(FieldPath(x => x.m_MaximumFOV)); excluded.Add(FieldPath(x => x.m_MinimumOrthoSize)); excluded.Add(FieldPath(x => x.m_MaximumOrthoSize)); if (group == null) excluded.Add(FieldPath(x => x.m_GroupFramingMode)); } else { CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); bool ortho = brain != null ? brain.OutputCamera.orthographic : false; if (ortho) { excluded.Add(FieldPath(x => x.m_AdjustmentMode)); excluded.Add(FieldPath(x => x.m_MaxDollyIn)); excluded.Add(FieldPath(x => x.m_MaxDollyOut)); excluded.Add(FieldPath(x => x.m_MinimumDistance)); excluded.Add(FieldPath(x => x.m_MaximumDistance)); excluded.Add(FieldPath(x => x.m_MinimumFOV)); excluded.Add(FieldPath(x => x.m_MaximumFOV)); } else { excluded.Add(FieldPath(x => x.m_MinimumOrthoSize)); excluded.Add(FieldPath(x => x.m_MaximumOrthoSize)); switch (Target.m_AdjustmentMode) { case CinemachineFramingTransposer.AdjustmentMode.DollyOnly: excluded.Add(FieldPath(x => x.m_MinimumFOV)); excluded.Add(FieldPath(x => x.m_MaximumFOV)); break; case CinemachineFramingTransposer.AdjustmentMode.ZoomOnly: excluded.Add(FieldPath(x => x.m_MaxDollyIn)); excluded.Add(FieldPath(x => x.m_MaxDollyOut)); excluded.Add(FieldPath(x => x.m_MinimumDistance)); excluded.Add(FieldPath(x => x.m_MaximumDistance)); break; default: break; } } } return excluded; } protected virtual void OnEnable() { mScreenGuideEditor = new CinemachineScreenComposerGuides(); mScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; }; mScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; }; mScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; }; mScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; }; mScreenGuideEditor.Target = () => { return serializedObject; }; Target.OnGUICallback += OnGUI; UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); } protected virtual void OnDisable() { if (Target != null) Target.OnGUICallback -= OnGUI; UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); } public override void OnInspectorGUI() { BeginInspector(); if (Target.FollowTarget == null) EditorGUILayout.HelpBox( "Framing Transposer requires a Follow target. Change Body to Do Nothing if you don't want a Follow target.", MessageType.Warning); if (Target.LookAtTarget != null) EditorGUILayout.HelpBox( "The LookAt target must be null. The Follow target will be used in place of the LookAt target.", MessageType.Warning); // First snapshot some settings Rect oldHard = Target.HardGuideRect; Rect oldSoft = Target.SoftGuideRect; // Draw the properties DrawRemainingPropertiesInInspector(); mScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect); } protected virtual void OnGUI() { // Draw the camera guides if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) return; CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); if (brain == null || brain.OutputCamera.activeTexture != null) return; bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera); // Screen guides mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, !Target.m_UnlimitedSoftZone); // Draw an on-screen gizmo for the target if (Target.FollowTarget != null && isLive) { Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint); if (targetScreenPosition.z > 0) { targetScreenPosition.y = Screen.height - targetScreenPosition.y; GUI.color = CinemachineSettings.ComposerSettings.TargetColour; Rect r = new Rect(targetScreenPosition, Vector2.zero); float size = (CinemachineSettings.ComposerSettings.TargetSize + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); size -= CinemachineScreenComposerGuides.kGuideBarWidthPx; if (size > 0) { Vector4 overlayOpacityScalar = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity); GUI.color = Color.black * overlayOpacityScalar; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); } } } } [DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineFramingTransposer))] private static void DrawGroupComposerGizmos(CinemachineFramingTransposer target, GizmoType selectionType) { // Show the group bounding box, as viewed from the camera position CinemachineTargetGroup group = target.TargetGroup; if (group != null) { Matrix4x4 m = Gizmos.matrix; Bounds b = target.m_LastBounds; Gizmos.matrix = target.m_lastBoundsMatrix; Gizmos.color = Color.yellow; Gizmos.DrawWireCube(b.center, b.size); Gizmos.matrix = m; } } } }