Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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Mike Geig 00bed225 -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
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ApplyBuoyancyForceSystem.cs -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
ApplyBuoyancyForceSystem.cs.meta created systems 5 年前
BoatBodyComponent.cs Initial push with boat falling due to Unity Physics 5 年前
BoatBodyComponent.cs.meta Initial push with boat falling due to Unity Physics 5 年前
BoatEntity.prefab Initial push with boat falling due to Unity Physics 5 年前
BoatEntity.prefab.meta Initial push with boat falling due to Unity Physics 5 年前
BuoyantData.cs created systems 5 年前
BuoyantData.cs.meta created systems 5 年前
BuoyantObject2.cs -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
BuoyantObject2.cs.meta created systems 5 年前
GertsnerSystem.cs created systems 5 年前
GertsnerSystem.cs.meta created systems 5 年前
PhysicalVoxelBouyData.cs created systems 5 年前
PhysicalVoxelBouyData.cs.meta created systems 5 年前
Physics Scene.unity -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
Physics Scene.unity.meta Initial push with boat falling due to Unity Physics 5 年前
Physics Settings.prefab Initial push with boat falling due to Unity Physics 5 年前
Physics Settings.prefab.meta Initial push with boat falling due to Unity Physics 5 年前
Slippery.asset -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
Slippery.asset.meta Demo work merge (#64) 5 年前