Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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André McGrail 83b32ce8 Sync with SRP branch 5 年前
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CommonUtilities.hlsl Fixed planar reflections 5 年前
CommonUtilities.hlsl.meta Initial project push 6 年前
Direction.shadersubgraph Final tweaks to branch 5 年前
Direction.shadersubgraph.meta Final tweaks to branch 5 年前
GerstnerWaves.hlsl InitCommit 5 年前
GerstnerWaves.hlsl.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
GestnerWaves.shadersubgraph Final tweaks to branch 5 年前
GestnerWaves.shadersubgraph.meta Final tweaks to branch 5 年前
InfiniteWater.mat Removed WaterSystem submodule and embedded as local Package. 6 年前
InfiniteWater.mat.meta Initial project push 6 年前
InfiniteWater.shader init push 6 年前
InfiniteWater.shader.meta Initial project push 6 年前
RGB Split.shadersubgraph Tweaks to shadergraphs and baked water depth map 5 年前
RGB Split.shadersubgraph.meta Final tweaks to branch 5 年前
Water.shader Sync with SRP branch 5 年前
Water.shader.meta Initial project push 6 年前
WaterCaustics.shadergraph Tweaks to shadergraphs and baked water depth map 5 年前
WaterCaustics.shadergraph.meta Init commit 5 年前
WaterCommon.hlsl Sync with SRP branch 5 年前
WaterCommon.hlsl.meta Initial project push 6 年前
WaterFXFoamOnly.shader Updated custom shaders 5 年前
WaterFXFoamOnly.shader.meta Large update, lots of visual differences, be careful updating to here 6 年前
WaterFXShader.shader Some more water shader tweaks 6 年前
WaterFXShader.shader.meta Large update, lots of visual differences, be careful updating to here 6 年前
WaterInput.hlsl Final tweaks to branch 5 年前
WaterInput.hlsl.meta Initial project push 6 年前
WaterLighting.hlsl Updated custom shaders 5 年前
WaterLighting.hlsl.meta Initial project push 6 年前
WaterTessellated.shader Fixed planar reflections 5 年前
WaterTessellated.shader.meta Initial project push 6 年前
WaterTessellation.hlsl Updated custom shaders 5 年前
WaterTessellation.hlsl.meta Initial project push 6 年前
WorldPositionReconstructionFromDepth.shadersubgraph Tweaks to shadergraphs and baked water depth map 5 年前
WorldPositionReconstructionFromDepth.shadersubgraph.meta Tweaks to shadergraphs and baked water depth map 5 年前