André McGrail
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a5f69ffc
|
Organise data files
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5 年前 |
André McGrail
|
67e830f4
|
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
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5 年前 |
André McGrail
|
b5841bcb
|
Init commit
|
5 年前 |
Felipe Lira
|
57959252
|
updated branch to use custom renderer
|
5 年前 |
Felipe Lira
|
261a073f
|
updated pipeline asset list
|
5 年前 |
Felipe Lira
|
fb8de9e2
|
Updated Asset to include custom renderer.
|
5 年前 |
André McGrail
|
b8b2f3c5
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Improvements to the Buoyant system
- trees are now affecting GI but using probes only
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5 年前 |
André McGrail
|
49320f4a
|
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
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5 年前 |
Elvar Örn Unnþórsson
|
a938cf1c
|
Enabling require depth texture in the pipeline assets
|
5 年前 |
André McGrail
|
3148cc39
|
added volume quality levels
|
5 年前 |
Felipe Lira
|
12945025
|
Reduced shader variants
|
5 年前 |
André McGrail
|
7e67e768
|
Assorted cleanup and UI work
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5 年前 |
André McGrail
|
a60e6f47
|
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
|
5 年前 |