André McGrail
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a5f69ffc
|
Organise data files
|
5 年前 |
Mike Geig
|
5f1126f8
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Merge branch 'merge-branch' into dots-physics
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5 年前 |
André McGrail
|
67e830f4
|
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
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5 年前 |
Felipe Lira
|
d7feba3b
|
Added custom renderer
|
5 年前 |
André McGrail
|
b5841bcb
|
Init commit
|
5 年前 |
Felipe Lira
|
57959252
|
updated branch to use custom renderer
|
5 年前 |
Felipe Lira
|
d47cf909
|
Added caustics
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5 年前 |
Mike Geig
|
95da86b0
|
Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch
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5 年前 |
Mike Geig
|
57dc9798
|
Merge branch 'merge-branch' into dots-physics
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5 年前 |
Mike Geig
|
37a8cc96
|
Revert "Merge branch 'merge-branch' into dots-physics"
This reverts commit 75d7d64c3e91480e1998b82a24574fe1b979f115, reversing
changes made to faceff0acd9d8d2c1d4e446bb27452d48bbd9f94.
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5 年前 |
Felipe Lira
|
f5e6d084
|
More work to the renderer
|
5 年前 |
Felipe Lira
|
261a073f
|
updated pipeline asset list
|
5 年前 |
Felipe Lira
|
fb8de9e2
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Updated Asset to include custom renderer.
|
5 年前 |
mikegeig
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bd44dad8
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Merge branch 'demo-work' into prep-for-merge
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5 年前 |
André McGrail
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1c0adb5c
|
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
|
5 年前 |
André McGrail
|
acc5c0e7
|
Updates for clouds
|
5 年前 |
André McGrail
|
b8b2f3c5
|
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
|
5 年前 |
André McGrail
|
34f1f05f
|
General lookdev update
|
5 年前 |
André McGrail
|
ae1ff984
|
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
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5 年前 |
Andre McGrail
|
90b4b3a3
|
Switch updates
|
5 年前 |
André McGrail
|
06d87551
|
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
|
5 年前 |
André McGrail
|
49320f4a
|
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
|
5 年前 |
André McGrail
|
73f3a10b
|
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
|
5 年前 |
Elvar Örn Unnþórsson
|
a938cf1c
|
Enabling require depth texture in the pipeline assets
|
5 年前 |
André McGrail
|
3148cc39
|
added volume quality levels
|
5 年前 |
Felipe Lira
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12945025
|
Reduced shader variants
|
5 年前 |
André McGrail
|
48934340
|
Merged renderer features into one
|
5 年前 |
André McGrail
|
7e67e768
|
Assorted cleanup and UI work
|
5 年前 |
André McGrail
|
dfacfd94
|
updates
|
5 年前 |
André McGrail
|
a60e6f47
|
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
|
5 年前 |