19 次代码提交 (d00579aa-32a3-4f8a-b101-50c89f8b4201)

作者 SHA1 备注 提交日期
GitHub 635d9497 Demo work merge (#64) 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 5 年前
andytouch 678137e6 Graphics: Adding XRay Dither Effect for Checkpoints 5 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 5 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 5 年前
andytouch fec0e4c0 Structure: Tweaking Asset Names and Setup 5 年前
Andre McGrail 62f4e58f Benchmark base 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
Andre McGrail 163f5887 Added skybox feature to render objects at scaled size 4 年前
André McGrail 937258d5 Merge branch 'master' into feature/new-clouds 4 年前
André McGrail b3469914 Solved culling issue by having skybox follow camera, downside is shader code(world position etc) 4 年前
Andre McGrail 33fdb9a8 Small updates 4 年前
Andrem 036f8f82 More work 4 年前
David Llewelyn 4f13e96a Added initial realtime gi setup 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
Andre McGrail fe0c7d8e Re-worked DefaultVolume system to make use of the RenderFeatures 3 年前
Dieter De Baets 4002fc10 enable nrp for perf testing 3 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前