André McGrail
c0f1f386
Fixed water ramp texture for switch
5 年前
André McGrail
10f8cf17
Removed embedded packages
5 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
André McGrail
dc80faee
Assorted changed
- Fixed NaNs on bush normal map
- Added cloud rotation to day/night cycle
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
André McGrail
6b4d25b2
Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
5 年前
André McGrail
fbe96a9c
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
cb7681e7
Reverted Time of day
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
André McGrail
4a3a73a5
Package update
5 年前
André McGrail
e83a7c71
Tweaked Caustic effect to render only on underwater pixels
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
André McGrail
a297a314
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
Sam Bickley
1d337e2e
Quality Performance Improvements
- Enabled Graphics Jobs on some platforms
- Set resolutions to 4K on some platforms
- Enabled VSYNC for Quality Levels Low+High
5 年前
André McGrail
95c25f74
Fixed shadergraph compilation issues from instance variants
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
Sam Bickley
4142ec1f
Minor Fixes
- Enabled bloom clamp to avoid a HDR error in the sun on some platforms.
- Changed directives in XRGraphics (in Core RP) to better support platforms that don't use XR at all.
- Fixed a float4/half4 issue in the Universal RP DOF shader.
5 年前
André McGrail
875324db
Revert to an earlier SRP package before the Shadergraph PR
5 年前
André McGrail
f64ae227
Update embedded packages to latest 7.1.1
5 年前
André McGrail
43338855
optimised water caustics shader and pass
5 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
André McGrail
6ccbdcf8
Updated embedded packages
5 年前
André McGrail
acc5c0e7
Updates for clouds
5 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
André McGrail
2addac81
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Objects/environment/Cliffs/Env_DistantCards.fbx.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Albedo.png.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Normal.png.meta
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat.meta
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat.meta
# Assets/Objects/environment/Trees/small_tree_A.fbx
# Assets/Objects/environment/Trees/small_tree_A.fbx.meta
# ProjectSettings/QualitySettings.asset
5 年前
mikegeig
d69901c9
-Cleaned up some of the scripts
-re-organized files preparing for merge into demo branch
5 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前