17 次代码提交 (6d4d2c4c-96f3-4a71-ae5e-0c649f798967)

作者 SHA1 备注 提交日期
André McGrail 707dd85b Used nested prefabs to clean up island level 6 年前
André McGrail 8653c6cc Init commit 5 年前
GitHub 635d9497 Demo work merge (#64) 5 年前
André McGrail 75c6e7c1 Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data 5 年前
André McGrail 0b7bbe98 Random prefab updates and project settings tweaks to get the project running on all platforms 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 5 年前
André McGrail 2e8074d7 Assorted changes 5 年前
thomas-zeng 771520d0 Combined XRTweak into island prefab. 4 年前
thomas-zeng 811cb4ab Updated prefab. 4 年前
mikegeig d69901c9 -Cleaned up some of the scripts 5 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
André McGrail f65adef5 Assorted fixes 5 年前
André McGrail dc80faee Assorted changed 5 年前
André McGrail 64853ed9 Assorted changes 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 5 年前
André McGrail cf6aa00a Work on replay camera and post game stats 5 年前