Andre McGrail
|
030fa421
|
Updated water submodule
Cleaned up heaps of compiler warnings
|
7 年前 |
Andre McGrail
|
23a48921
|
Tweaked boat physics, shaved off half a ms per boat
|
7 年前 |
Andre McGrail
|
fd0627e4
|
Added water system as submodule
|
7 年前 |
Andre McGrail
|
d545288e
|
removing water system...again
|
7 年前 |
Andre McGrail
|
5ec07e01
|
Added water system submodule
|
7 年前 |
Andre McGrail
|
15127cdc
|
removed water system to make way for Submodule
|
7 年前 |
Andre McGrail
|
ee0fef20
|
Disable vertex colour generation for now
|
7 年前 |
Andre McGrail
|
c197f4d7
|
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
|
7 年前 |
Andre McGrail
|
6a066278
|
Some more water shader refinements, warning:requires latest github SRP
|
7 年前 |
Andre McGrail
|
eaa6472e
|
Water shader improvements
Switched Non-tessellated shader to run in vert vs frag
Created Temp LOD patch mesh
|
7 年前 |
Andre
|
ac9361da
|
Added debug views for water shader
|
7 年前 |
Andre
|
78808f0d
|
Boat trail tweaks
|
7 年前 |
Andre
|
36b78bf8
|
Initial project push
|
7 年前 |
GitHub
|
ee85baa9
|
Initial commit
|
7 年前 |
guanghui.zhang@unity3d.com
|
0497ef04
|
Root dir
|
7 年前 |