这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

53 行
1.3 KiB

using UnityEngine;
using UnityEngine.Localization;
// Created with collaboration from:
// https://forum.unity.com/threads/inventory-system.980646/
public enum itemInventoryType
{
recipe,
utensil,
ingredient,
customisation,
dish,
}
public enum ItemInventoryActionType
{
cook,
use,
equip,
doNothing
}
[CreateAssetMenu(fileName = "ItemType", menuName = "Inventory/ItemType", order = 51)]
public class ItemType : ScriptableObject
{
[Tooltip("The action associated with the item type")]
[SerializeField]
private LocalizedString _actionName;
[Tooltip("The action associated with the item type")]
[SerializeField]
private LocalizedString _typeName;
[Tooltip("The Item's background color in the UI")]
[SerializeField] private Color _typeColor;
[Tooltip("The Item's type")]
[SerializeField] private itemInventoryType _type;
[Tooltip("The Item's action type")]
[SerializeField] private ItemInventoryActionType _actionType;
[Tooltip("The tab type under which the item will be added")]
[SerializeField] private InventoryTabType _tabType;
public LocalizedString ActionName => _actionName;
public LocalizedString TypeName => _typeName;
public Color TypeColor => _typeColor;
public ItemInventoryActionType ActionType => _actionType;
public itemInventoryType Type => _type;
public InventoryTabType TabType => _tabType;
}