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unity-tech-cn
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open-project-1
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这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
unity3d
unity
unity-tech
game
open-source
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C#
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目录树:
96ae1f52
/main
/devlogs-1-toon-shading
/release
/devlogs-2-scriptable-objects
/devlogs-3-input
/UI
/devlogs-4-addressable-assets
0.6-alpha
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0.8-alpha
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open-project-1
/
UOP1_Project
/
Assets
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ScriptableObjects
/
EventChannels
文件历史
uChema
4ad4a353
Settings System
3 年前
..
ChangeMasterVolume_Channel.asset
Settings System
3 年前
ChangeMasterVolume_Channel.asset.meta
Settings System
3 年前
ChangeMusicVolume_Channel.asset
Settings System
3 年前
ChangeMusicVolume_Channel.asset.meta
Settings System
3 年前
ChangeSfxVolume_Channel.asset
Settings System
3 年前
ChangeSfxVolume_Channel.asset.meta
Settings System
3 年前
ColdStartup_Channel.asset
Refactored the whole cold startup mechanism
4 年前
ColdStartup_Channel.asset.meta
Refactored the whole cold startup mechanism
4 年前
LoadLocation_Channel.asset
Added description to EventChannels
4 年前
LoadLocation_Channel.asset.meta
Added Void, Int and Load Events SO and Listeners
4 年前
LoadMenu_Channel.asset
Added LoadMenu specific channel
4 年前
LoadMenu_Channel.asset.meta
Added LoadMenu specific channel
4 年前
OnInteractionEnded_Channel.asset
Add Questline Testing ground
3 年前
OnInteractionEnded_Channel.asset.meta
Added Void, Int and Load Events SO and Listeners
4 年前
OnSceneFadeInFinished.asset
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
3 年前
OnSceneFadeInFinished.asset.meta
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
3 年前
OnSceneReady.asset
Added onSceneReady event to inform when scene is loaded and set active
4 年前
OnSceneReady.asset.meta
Added onSceneReady event to inform when scene is loaded and set active
4 年前
PlayMusic_Channel.asset
Added description to EventChannels
4 年前
PlayMusic_Channel.asset.meta
AudioSystem functionality
4 年前
PlaySFX_Channel.asset
Added description to EventChannels
4 年前
PlaySFX_Channel.asset.meta
Audio System (#90)
4 年前
PlayerInstantiated_Channel.asset
Added description to EventChannels
4 年前
PlayerInstantiated_Channel.asset.meta
Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist.
4 年前