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29 行
795 B
29 行
795 B
using UnityEngine;
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using UnityEngine.AI;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "HasReachedRoamingDestination", menuName = "State Machines/Conditions/Has Reached Roaming Destination")]
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public class HasReachedRoamingDestinationSO : StateConditionSO
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{
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protected override Condition CreateCondition() => new HasReachedRoamingDestination();
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}
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public class HasReachedRoamingDestination : Condition
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{
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private NavMeshAgent _agent;
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private float _startTime;
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private bool _agentDefined;
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public override void Awake(StateMachine stateMachine)
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{
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_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>();
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_agentDefined = _agent != null;
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}
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protected override bool Statement()
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{
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return !_agentDefined || !_agent.hasPath;
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}
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}
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