这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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795 B

using UnityEngine;
using UnityEngine.AI;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "HasReachedRoamingDestination", menuName = "State Machines/Conditions/Has Reached Roaming Destination")]
public class HasReachedRoamingDestinationSO : StateConditionSO
{
protected override Condition CreateCondition() => new HasReachedRoamingDestination();
}
public class HasReachedRoamingDestination : Condition
{
private NavMeshAgent _agent;
private float _startTime;
private bool _agentDefined;
public override void Awake(StateMachine stateMachine)
{
_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>();
_agentDefined = _agent != null;
}
protected override bool Statement()
{
return !_agentDefined || !_agent.hasPath;
}
}