这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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GitHub c20ffd23 Added slash effect when player is triggering an attack (#356) 4 年前
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Audio Merge remote-tracking branch 'tech-mkt/main' into main 4 年前
BaseClasses Added a SerializableScriptableObject to store asset GUID. 4 年前
Camera Relocated files 4 年前
Characters Added slash effect when player is triggering an attack (#356) 4 年前
Cutscenes Merge remote-tracking branch 'tech-mkt/main' into pr-bash 4 年前
Dialogues Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Editor [Bot] Automated dotnet-format update 4 年前
EditorTools Merge branch 'pr-bash' into whiteboxing 4 年前
Effects Added slash effect when player is triggering an attack (#356) 4 年前
Events Refactor part 3 4 年前
Factory Merge branch 'davejrodriguez/object-pool' into main 4 年前
Input Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash 4 年前
Interaction Merge remote-tracking branch 'tech-mkt/main' into pr-bash 4 年前
Inventory Added ItemStack Serialization on Save 4 年前
Localization Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Menu Renaming and refactoring on UI 4 年前
Pathway Pathway Component (#371) 4 年前
Pool Merge remote-tracking branch '_tech-mkt/art-assets' into art-assets 4 年前
Quests Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem 4 年前
RuntimeAnchors Merge branch 'pr-bash' into whiteboxing 4 年前
SaveSystem [Bot] Automated dotnet-format update 4 年前
SceneManagement Keep a backup of previous save. Added Continue from save to Menu. 4 年前
StateMachine Merge branch 'minor-sm-changes' of https://github.com/DeivSky/open-project-1 into pr-bash 4 年前
UI Merge remote-tracking branch 'tech-mkt/main' into pr-bash 4 年前
Audio.meta Audio System (#90) 4 年前
BaseClasses.meta Relocated files 4 年前
Camera.meta Relocated files 4 年前
Characters.meta Camera rotation, Movement tweaks 4 年前
Cutscenes.meta Working dialogue and cutscene system. (#135) 4 年前
Dialogues.meta Working dialogue and cutscene system. (#135) 4 年前
Editor.meta Added custom inspector for GameScene ScriptableObjects 4 年前
EditorTools.meta Cleanup 4 年前
Effects.meta Added back recklol Dissolve effect (#217) 4 年前
Events.meta Added Void, Int and Load Events SO and Listeners 4 年前
Factory.meta Generic (Scriptable) Object Pool (#117) 4 年前
Input.meta Cleanup, Reorganisation of folders and Scenes 4 年前
Interaction.meta updated interaction manager 4 年前
Inventory.meta Inventory System Base (from official thread) (#100) 4 年前
Localization.meta Added localization package 4 年前
Menu.meta menu input 4 年前
Pathway.meta Pathway Component (#371) 4 年前
Pool.meta Generic (Scriptable) Object Pool (#117) 4 年前
QuestManager.cs [Bot] Automated dotnet-format update 4 年前
QuestManager.cs.meta New Quest System with Questlines 4 年前
Quests.meta Basis for QuestSystem WIP 4 年前
RuntimeAnchors.meta Introduced RuntimeAnchors 4 年前
SaveSystem.meta Added TestScript for explanation of functionality 4 年前
SceneManagement.meta Now possible to start the game from any scene 4 年前
SpawnSystem.cs [Bot] Automated dotnet-format update 4 年前
SpawnSystem.cs.meta Spawn system in place 4 年前
StateMachine.meta Initial commit 4 年前
UI.meta Added localization package 4 年前