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32 行
918 B
32 行
918 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "ClearInputCache_OnEnter", menuName = "State Machines/Actions/Clear Input Cache On Enter")]
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public class ClearInputCache_OnEnterSO : StateActionSO
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{
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protected override StateAction CreateAction() => new ClearInputCache_OnEnter();
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}
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public class ClearInputCache_OnEnter : StateAction
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{
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private Protagonist _protagonist;
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private InteractionManager _interactionManager;
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public override void Awake(StateMachine stateMachine)
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{
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_protagonist = stateMachine.GetComponent<Protagonist>();
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_interactionManager = stateMachine.GetComponentInChildren<InteractionManager>();
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateEnter()
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{
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_protagonist.jumpInput = false;
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_protagonist.attackInput = false;
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_interactionManager.currentInteractionType = InteractionType.None;
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}
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}
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