您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
43 行
1.1 KiB
43 行
1.1 KiB
using UnityEngine;
|
|
using UnityEngine.Playables;
|
|
|
|
public class TimelineBinder : MonoBehaviour
|
|
{
|
|
[SerializeField] private PlayableDirector _playableDirector;
|
|
[SerializeField] private GameObject[] _objectsToBind;
|
|
|
|
public string[] objectsToBindTags;
|
|
public string[] trackNames;
|
|
|
|
[SerializeField] private TransformEventChannelSO _playerInstantiatedChannel = default;
|
|
|
|
private void OnEnable()
|
|
{
|
|
_playerInstantiatedChannel.OnEventRaised += BindObjects;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
_playerInstantiatedChannel.OnEventRaised -= BindObjects;
|
|
}
|
|
|
|
private void BindObjects(Transform playerTransform)
|
|
{
|
|
_objectsToBind = new GameObject[objectsToBindTags.Length];
|
|
for (int i = 0; i < objectsToBindTags.Length; ++i)
|
|
{
|
|
_objectsToBind[i] = GameObject.FindGameObjectWithTag(objectsToBindTags[i]);
|
|
}
|
|
|
|
foreach (var playableAssetOutput in _playableDirector.playableAsset.outputs)
|
|
{
|
|
for (int i = 0; i < objectsToBindTags.Length; ++i)
|
|
{
|
|
if (playableAssetOutput.streamName == trackNames[i])
|
|
{
|
|
_playableDirector.SetGenericBinding(playableAssetOutput.sourceObject, _objectsToBind[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|