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26 行
604 B
26 行
604 B
using UnityEngine;
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using UnityEngine.AI;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "IsPathReady", menuName = "State Machines/Conditions/Is Path Ready")]
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public class IsPathReadySO : StateConditionSO
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{
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protected override Condition CreateCondition() => new IsPathReady();
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}
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public class IsPathReady : Condition
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{
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private NavMeshAgent _agent;
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public override void Awake(StateMachine stateMachine)
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{
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_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>();
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}
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protected override bool Statement()
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{
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return _agent.pathPending;
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}
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}
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