Greg Solo
|
73b4e5d8
|
Set game to combat state when critter detects player
|
4 年前 |
Amel Negra
|
3f4c581e
|
Added is path ready condition
|
4 年前 |
Amel Negra
|
63ddd52e
|
Renamed file for more accuracy
|
4 年前 |
Amel
|
4717e2f5
|
wip
|
4 年前 |
Amel
|
148e0a62
|
Checking if the talking to array is not empty before going through it
|
4 年前 |
Amel
|
b1dc4e31
|
Added NPC script to Bard Hare
|
4 年前 |
Amel
|
86f9401b
|
Updating townsfolk prefabs to be prefab variants from fbx
|
4 年前 |
Amel Negra
|
a49e0c34
|
Set states for different townsfolk in the scene
|
4 年前 |
Amel Negra
|
017d02f4
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
Amel Negra
|
5654b107
|
removed unused start talking condition
|
4 年前 |
Amel Negra
|
e19def8e
|
Adding listen state for pig chef and transitions for idle and talk
|
4 年前 |
Amel Negra
|
3a9decf3
|
comment debug lines and push scene
|
4 年前 |
Amel Negra
|
90d30530
|
State machine push for townsfolk
|
4 年前 |
Amel Negra
|
ddf9a4c3
|
updated listen to protagonist state
|
4 年前 |
Amel Negra
|
b4c11041
|
Added is NPC saying line condition
|
4 年前 |
Amel Negra
|
3be09cbd
|
Added another example of townsfolk talking to scene
|
4 年前 |
Amel Negra
|
8257591d
|
Store rotation before facing protagonist to use it after dialogue
|
4 年前 |
Amel Negra
|
afdbf109
|
Townsfolk only talks 4 seconds and not forever (will make random later)
|
4 年前 |
Amel Negra
|
47a6b132
|
typo fix
|
4 年前 |
Amel Negra
|
1ef9d0d6
|
Added listen to protagonist state
|
4 年前 |
Amel Negra
|
507e39d5
|
Now townsfolk stop talking when one of them interact with chef
|
4 年前 |
Amel Negra
|
e446a5a7
|
edited townsfolk script to move methods to step controller
|
4 年前 |
Amel Negra
|
ddcc378c
|
Merge branch 'main' into AmelMain
|
4 年前 |
Amel Negra
|
a63051d7
|
wip
|
4 年前 |
Amel Negra
|
3dad5079
|
Townsfolk to stop talking when protagonist talks to others in conversation
|
4 年前 |
Amel Negra
|
d516a82f
|
Debugging agent issue not finding path
|
4 年前 |
Amel Negra
|
13e2f4ef
|
renamed initial state to state
|
4 年前 |
Amel Negra
|
ab253bb8
|
adjusting colliders so characters don't go through each other when talking
|
4 年前 |
Amel Negra
|
2855090c
|
Pushing the scene with the changes
|
4 年前 |
Amel Negra
|
84d448b1
|
Reordered Townsfolk M prefab components to match F prefab
|
4 年前 |
Amel Negra
|
0a180847
|
Adding talking to protagonist state and needed changes
|
4 年前 |
Amel Negra
|
738b219b
|
Adding exit to idle from talk in the Animator Controller
|
4 年前 |
Amel Negra
|
6e88180e
|
pushing changes on scene
|
4 年前 |
Amel Negra
|
b2351dfa
|
renamed InitialState variable
|
4 年前 |
uChema
|
78eac924
|
Pause Screen
|
4 年前 |
uChema
|
30ea906a
|
Add close button to Settings and Credits screens
|
4 年前 |
uChema
|
167ca847
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
Amel Negra
|
203ad8de
|
Renamed ''idle 2'' RockCritter animation to ''Alert ''
|
4 年前 |
uChema
|
b52c1a1f
|
Add UI to Main Menu + Add Popup + Working on Settings
|
4 年前 |
Ciro Continisio
|
9632e498
|
IET v3
|
4 年前 |
uChema
|
cf9b5d2c
|
WIP Settings menu
|
4 年前 |
Ciro Continisio
|
bc17972b
|
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
|
4 年前 |
fqureshi
|
68cafc40
|
[Bot] Automated dotnet-format update
|
4 年前 |
fqureshi
|
7c507f4a
|
Create save file on editor cold startup if needed
|
4 年前 |
Amel Negra
|
1f8d4c95
|
Updated prefabs to add new event from step controller
|
4 年前 |
Amel Negra
|
a186115b
|
Added IsInDialogue to step controller
|
4 年前 |
Amel Negra
|
1bdfb7ff
|
Added townsfolk walking condition
|
4 年前 |
Amel Negra
|
bd7b83fa
|
Made Initial state an enum
|
4 年前 |
Amel Negra
|
aef41f89
|
All townsfolk are intractable (removed variant)
|
4 年前 |
Amel Negra
|
57b64e83
|
Pushing scene to make townsfolk idle on start
|
4 年前 |