您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
65 行
1.5 KiB
65 行
1.5 KiB
using UnityEngine;
|
|
using UnityEngine.Localization;
|
|
using UOP1.StateMachine;
|
|
using UOP1.StateMachine.ScriptableObjects;
|
|
|
|
[CreateAssetMenu(fileName = "IsNPCSayingTheLine", menuName = "State Machines/Conditions/Is NPC Saying The Line")]
|
|
public class IsNPCSayingTheLineSO : StateConditionSO {
|
|
|
|
[SerializeField] private DialogueLineChannelSO _sayLineEvent = default;
|
|
[SerializeField] private ActorSO _protagonistActor;
|
|
|
|
protected override Condition CreateCondition() => new IsNPCSayingTheLineCondition(_sayLineEvent, _protagonistActor);
|
|
|
|
}
|
|
|
|
public class IsNPCSayingTheLineCondition : Condition
|
|
{
|
|
private DialogueLineChannelSO _sayLineEvent;
|
|
private ActorSO _protagonistActor;
|
|
private bool _isNPCSayingTheLine = false;
|
|
|
|
|
|
public IsNPCSayingTheLineCondition(DialogueLineChannelSO sayLineEvent, ActorSO protagonistActor)
|
|
{
|
|
_sayLineEvent = sayLineEvent;
|
|
_protagonistActor = protagonistActor;
|
|
}
|
|
|
|
protected override bool Statement()
|
|
{
|
|
return _isNPCSayingTheLine;
|
|
}
|
|
|
|
public override void OnStateEnter()
|
|
{
|
|
if (_sayLineEvent != null)
|
|
{
|
|
_sayLineEvent.OnEventRaised += OnLineSaid;
|
|
}
|
|
}
|
|
|
|
public override void OnStateExit()
|
|
{
|
|
if (_sayLineEvent != null)
|
|
{
|
|
_sayLineEvent.OnEventRaised -= OnLineSaid;
|
|
}
|
|
}
|
|
|
|
private void OnLineSaid(LocalizedString line, ActorSO actor)
|
|
{
|
|
Debug.Log("name of the actor " + actor);
|
|
|
|
if(actor.ActorName == _protagonistActor.ActorName)
|
|
{
|
|
_isNPCSayingTheLine = false;
|
|
}
|
|
else
|
|
{
|
|
_isNPCSayingTheLine = true;
|
|
}
|
|
Debug.Log("is it true " + _isNPCSayingTheLine);
|
|
}
|
|
|
|
}
|