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151 行
3.9 KiB
151 行
3.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Localization;
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using UnityEngine.UI;
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[System.Serializable]
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public enum SettingFieldType
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{
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Language,
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Volume_SFx,
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Volume_Music,
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Resolution,
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FullScreen,
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ShadowDistance,
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AntiAliasing,
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ShadowQuality,
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Volume_Master,
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}
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[System.Serializable]
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public class SettingTab
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{
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public SettingsType settingTabsType;
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public LocalizedString title;
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}
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[System.Serializable]
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public class SettingField
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{
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public SettingsType settingTabsType;
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public SettingFieldType settingFieldType;
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public LocalizedString title;
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}
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public enum SettingsType
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{
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Language,
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Graphics,
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Audio,
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}
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public class UISettingsController : MonoBehaviour
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{
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[SerializeField] private UISettingsLanguageComponent _languageComponent;
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[SerializeField] private UISettingsGraphicsComponent _graphicsComponent;
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[SerializeField] private UISettingsAudioComponent _audioComponent;
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[SerializeField] private UISettingTabsFiller _settingTabFiller = default;
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[SerializeField] private SettingsSO _currentSettings = default;
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[SerializeField] private List<SettingsType> _settingTabsList = new List<SettingsType>();
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private SettingsType _selectedTab = SettingsType.Audio;
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[SerializeField] private InputReader _inputReader = default;
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[SerializeField] private VoidEventChannelSO SaveSettingsEvent = default;
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public UnityAction Closed;
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private void OnEnable()
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{
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_languageComponent._save += SaveLaguageSettings;
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_audioComponent._save += SaveAudioSettings;
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_graphicsComponent._save += SaveGraphicsSettings;
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_inputReader.menuCloseEvent += CloseScreen;
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_inputReader.TabSwitched += SwitchTab;
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_settingTabFiller.FillTabs(_settingTabsList);
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_settingTabFiller.ChooseTab += OpenSetting;
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OpenSetting(SettingsType.Audio);
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}
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private void OnDisable()
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{
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_inputReader.menuCloseEvent -= CloseScreen;
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_inputReader.TabSwitched -= SwitchTab;
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_languageComponent._save -= SaveLaguageSettings;
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_audioComponent._save -= SaveAudioSettings;
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_graphicsComponent._save -= SaveGraphicsSettings;
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}
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public void CloseScreen()
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{
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Closed.Invoke();
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}
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void OpenSetting(SettingsType settingType)
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{
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_selectedTab = settingType;
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switch (settingType)
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{
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case SettingsType.Language:
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_currentSettings.SaveLanguageSettings(_currentSettings.CurrentLocale);
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break;
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case SettingsType.Graphics:
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_graphicsComponent.Setup();
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break;
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case SettingsType.Audio:
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_audioComponent.Setup(_currentSettings.MusicVolume, _currentSettings.SfxVolume, _currentSettings.MasterVolume);
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break;
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default:
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break;
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}
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_languageComponent.gameObject.SetActive(settingType == SettingsType.Language);
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_graphicsComponent.gameObject.SetActive((settingType == SettingsType.Graphics));
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_audioComponent.gameObject.SetActive(settingType == SettingsType.Audio);
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_settingTabFiller.SelectTab(settingType);
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}
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void SwitchTab(float orientation)
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{
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if (orientation != 0)
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{
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bool isLeft = orientation < 0;
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int initialIndex = _settingTabsList.FindIndex(o => o == _selectedTab);
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if (initialIndex != -1)
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{
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if (isLeft)
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{
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initialIndex--;
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}
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else
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{
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initialIndex++;
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}
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initialIndex = Mathf.Clamp(initialIndex, 0, _settingTabsList.Count - 1);
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}
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OpenSetting(_settingTabsList[initialIndex]);
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}
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}
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public void SaveLaguageSettings(Locale local)
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{
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_currentSettings.SaveLanguageSettings(local);
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SaveSettingsEvent.RaiseEvent();
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}
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public void SaveGraphicsSettings(int newResolutionsIndex, int newAntiAliasingIndex, float newShadowDistance, bool fullscreenState)
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{
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_currentSettings.SaveGraphicsSettings(newResolutionsIndex, newAntiAliasingIndex, newShadowDistance, fullscreenState);
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SaveSettingsEvent.RaiseEvent();
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}
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void SaveAudioSettings(float musicVolume, float sfxVolume, float masterVolume)
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{
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_currentSettings.SaveAudioSettings(musicVolume, sfxVolume, masterVolume);
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SaveSettingsEvent.RaiseEvent();
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}
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}
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