Ciro Continisio
6d1b63ae
Reorganising assets
4 年前
Ciro Continisio
a06f9b30
Sample scene
Prefab creation, fixed rotation issue
4 年前
Ciro Continisio
03ff96ac
New test scenes
Big testing scene with Polybrush terrain, small test scene with just primitives
4 年前
Ciro Continisio
2c91dabf
Merge branch 'art-assets' into big-merge
# Conflicts:
# UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
4 年前
Ciro Continisio
d9dd5e5e
Tweaked RenderFeatures
4 年前
Ciro Continisio
bd14256e
Material and prefab tweaks
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
Ciro Continisio
4b89665c
Wind shader improved and painted more meshes
4 年前
Ciro Continisio
76adf666
Tweaks to plants
All 3D models of vegetation have been tweaked in size, and have proper green channel for wind. Removed isolated mesh assets.
4 年前
Ciro Continisio
6dbe9c46
Trees collider tweaks
4 年前
Ciro Continisio
6620446f
Navigation-related prefab tweaks
4 年前
Ciro Continisio
5cc9de68
Beach changes, worldbuilding
Light settings, shader changes, prefab tweaks, model tweaks
4 年前
Ciro Continisio
c22729d3
More worldbuilding
Full bake of all scenes
4 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
4 年前
Ciro Continisio
8e61f477
Added light probes to prefabs
3 年前