Dane Byrd
004c7bd1
Ground Shader WIP
Includes ground shader prototype with vertex color debug. Moves outline subgraph out of the main ToonShading subgraph. I have not included Noise Textures as I need to verify that the noise textures I used for testing are under an open-source license.
4 年前
Dane Byrd
9bcf2bfc
PR Ground Shader
Several updates to address odd visual artifacts on texture edges.
Use maximum instead of add, only one noise channel, multiply and clamp vertex color.
4 年前
Dane Byrd
aee72350
Property Name consistency
small change, added (B) to the fourth texture property's name
4 年前
Ciro Continisio
4e0a85c8
Removed outline completely
4 年前
Felix Herbst
cdd82f3d
Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same
list comes from Lit.shader, "Universal Pipeline keywords" section
4 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
3 年前