Wodopo
1eef189c
My take on a simple Player Spawn System
4 年前
Wodopo
3b1e385f
Renamed SetRequestSpawnIndex to SetSpawnIndex
4 年前
Ciro Continisio
4aaa3b36
Spawn system in place
4 年前
Ciro Continisio
2cfc9750
SpawnSystem active in the scene
Removed the player prefab from the scene
4 年前
Miley Hollenberg
4211568e
[Bot] Automated dotnet-format update
4 年前
GitHub
9965c051
Removed unused imports ( #75 )
4 年前
GitHub
aed4d5ec
Change Awake() to Start() in Spawning System ( #120 ) ( #136 )
Issue #120
When the scenes are additively loaded, GameObject instantiation should be put in Start(), because Awake() is exectuted before the new scene becomes active.
Reference thread: https://forum.unity.com/threads/additive-scene-loading-and-awake.660379/
4 年前
Ciro Continisio
c3bf387e
Cleanup, Reorganisation of folders and Scenes
4 年前
Jan Urbanec
347a978e
Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist.
4 年前
Ciro Continisio
8da148bf
Introduced RuntimeAnchors
Used in Spawn and CameraSystem for decoupling purposes
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
Amel Negra
33c5fde8
Added listener to scene ready event in spawn manager
4 年前
Amel Negra
a6b2a938
Using bool instead of event because on the same GO
4 年前
Ciro Continisio
c925b56b
Merge branch 'feature/code/plant_critter_sm' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
GitHub
fb323a77
Allow multiple entry/exit points in Locations ( #284 )
* added support for multiple entry/exit points using PathSO
* + added entrance & exit in TestingGround scene going to the Beach scene
* + LocationExit: renamed a private method
* Added spawn location tag
* Added tag to entrances in different locations
* Find entrances with tag before spawning
* Added array initialization
* Made entrance a prefab
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
rcarag
76ffdd4f
[Bot] Automated dotnet-format update
4 年前
uChema
6938ba52
Code Cleaning/refractoring
4 年前
itsLevi0sa
5a4b5e30
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
42b7725e
Connected almost all scenes
Missing TownMarket and TownUpper
4 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
4 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
313f8a7f
Code cleanup, refactored Anchors to be generic
3 年前
Ciro Continisio
202b38ba
More code refactoring around Anchors
3 年前
Ciro Continisio
e0bf1a99
More code cleanup and bug fixes
Renamed tools
Hidden Quest tool
Added debug visualisation to some ScriptableObjects using ReadOnly attribute
3 年前
Ciro Continisio
b74f3140
More Runtime Anchor refactoring, other SO additions
Also fixed bug with RuntimeAnchors
Fixed BardHare state machine (error on Animator parameter)
3 年前