Ciro Continisio
e59508f5
Imported fence assets
4 年前
Ciro Continisio
646874a1
Merge branch 'art-assets' of https://github.com/RTBRuhan/open-project-1 into pr-bash
4 年前
Ciro Continisio
7d8f5cc8
Small tweaks
4 年前
Ciro Continisio
e5426e1d
Music tracks
4 年前
Ciro Continisio
5eef755a
Voice SFXs
4 年前
Ciro Continisio
172f8a4a
Environment and Interface sounds
4 年前
Ciro Continisio
330cccc7
Added footsteps
4 年前
Ciro Continisio
b36d8618
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
3a97f5f1
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
7d634af9
Merge branch 'art-assets' of https://github.com/UnityTechnologies/open-project-1 into art-assets
4 年前
Bronson Zgeb
9ab7d6e5
Fixed missing save file error
4 年前
Amel Negra
3d36b108
Merge remote-tracking branch 'HarshNarayanJha/so-quick-access-tool' into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
bf22bd19
Added new accessories to the ArtShowcase scene
4 年前
Amel Negra
7bc138f1
Merge remote-tracking branch 'MortyJHin/art-assets' into main
4 年前
GitHub
c20ffd23
Added slash effect when player is triggering an attack ( #356 )
* Added slash effect when player is triggering an attack
* Corrected after merge from main
* renamed script to correct typing mistake
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Bronson Zgeb
253267ff
Save Data when you add or remove an item
4 年前
Bronson Zgeb
ef4402b6
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
5c50ddcf
Keep a backup of previous save. Added Continue from save to Menu.
4 年前
Bronson Zgeb
10bb976f
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
bd9a16aa
Added a Load function to StartGame.
Can now load a previously saved game from disk.
4 年前
Ciro Continisio
d7929a37
Tweaks to AudioSystem pt.1
4 年前
RTBRuhan
9dadf27e
Created Fence
I am not sure if the material is set properly. And I have used 4k texture for them. Here 👇 is the link to download the model project. Please feel free to do anything with it 😊 and stay healthy.
https://drive.google.com/file/d/1_V9Np0h9emKdIrJ0cd4HNZq2FenlYn-P/view?usp=sharing
4 年前
GitHub
1a55f5b1
More Accessories ( #358 )
Clothes:
Belt
Cavalier Hat
Lappvattnet
RuffCollar
ToolBelt
Tudor
Items:
HayStraw
Lute
PanFlute
PitchFork
Tambourine
4 年前
Bronson Zgeb
4d990a64
Refactored the SerializedSO
4 年前
Bronson Zgeb
9b794d57
Added ItemStack Serialization on Save
4 年前
Bronson Zgeb
a45a7dd8
Added a SerializableScriptableObject to store asset GUID.
This replaces the previous serialization code. We can use the cached asset GUID to serialize assets to disk as well as load them through the Addressables system.
4 年前
GitHub
ba06ccde
Add files via upload
4 年前
GitHub
ac7d46ae
Add files via upload
4 年前
Ciro Continisio
47498b5c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
0fd072b0
Enabled cold start
4 年前
Ciro Continisio
966da5a4
Initial camera position
4 年前
Ciro Continisio
970e5671
Merge branch 'main' into pr-bash
# Conflicts:
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Beach.asset
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Forest.asset
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Glade.asset
# UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/LocationSO.cs
4 年前
Ciro Continisio
7eee90e5
Loading refactor part 4
4 年前
Ciro Continisio
dcf0b00e
Refactor part 3
4 年前
Ciro Continisio
8fec9425
Loading tool refactor
Scenes load in groups in the editor. It's now possible to start from an arbitrary scene but not move between scenes afterwards
4 年前
Ciro Continisio
52cb413e
Capitalisation fix part2
4 年前
Ciro Continisio
64453df9
Capitalisation fix part 1
4 年前
Ciro Continisio
94a617c8
Reorganising SceneDataSOs
4 年前
Ciro Continisio
955dfaa9
Relocated files
4 年前
Ciro Continisio
7087fd8d
Relocated source PSDs
4 年前
Bronson Zgeb
e4eb624c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
ea9dfcea
Small fix to SceneLoader
4 年前
Bronson Zgeb
451b07c9
Basic structure for saving location to a file
Added a Uuid type and drawer
Removed saving TestScript
Added a Database and Desc type to reference other SOs by UUID
When it comes to serializing data (scenes and items for example) it's much simpler to be able to reference everything by a UUID and to be able to easily look them up in a table.
Added a uuid to the LocationSOs and put them in a DB
Converted SaveSystem into a SO. Removed test vars from Save.
4 年前
Ciro Continisio
953afd39
Merge branch 'loading-refactor' into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab
4 年前
Bronson Zgeb
dcb17d52
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
da00990f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Bronson Zgeb
81d376d9
Merge branch 'CybernetHacker14-save-system' into main
4 年前
Bronson Zgeb
5d81bec6
Removed BinaryFormatter and Refactor.
Removed the BinaryFormatter because it's unsafe to use, so we're currently serializing and deserializing to json.
Refactored the code for simplicity and readability.
4 年前