treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
Ciro Continisio
162a06e3
Refactoring, renaming, comments
4 年前
Ciro Continisio
84e76f64
Fixes, typos and tweaks
4 年前
GitHub
1853f7ab
Added Critter SO - Item drop when killed - FR critter names ( #299 )
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
uChema
837d24dd
Fix Shared Tables (Localization) conflict.
4 年前
uChema
47ad6cc8
[Bot] Automated dotnet-format update
4 年前
GitHub
87e0c403
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO ( #325 )
* Critter refactor using state machine capabilities and adding config SO
* Fixes following DeivSky's review
* Optimized NavMeshAgent null check
* Added abstractions between Critter script and ConfigSO
* Corrections following Amel review
* Split transition tables - move to fsm chasing and roaming settings
* Fixes on transition table
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
Ciro Continisio
19c74b30
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前