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[Bot] Automated dotnet-format update

/devlogs-3-input
Ciro Continisio 4 年前
当前提交
8218bfce
共有 4 个文件被更改,包括 310 次插入307 次删除
  1. 593
      UOP1_Project/Assets/Scripts/Input/GameInput.cs
  2. 12
      UOP1_Project/Assets/Scripts/Input/InputReader.cs
  3. 3
      UOP1_Project/Assets/Scripts/Menu/MenuController.cs
  4. 9
      UOP1_Project/Assets/Scripts/Menu/MenuSelectionHandler.cs

593
UOP1_Project/Assets/Scripts/Input/GameInput.cs


public class @GameInput : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
public InputActionAsset asset { get; }
public @GameInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GameInput"",
""maps"": [
{

}
]
}");
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_ExtraAction = m_Gameplay.FindAction("ExtraAction", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveMenuSelection = m_Menus.FindAction("MoveMenuSelection", throwIfNotFound: true);
m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true);
m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true);
m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);
m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true);
}
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
m_Gameplay_ExtraAction = m_Gameplay.FindAction("ExtraAction", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveMenuSelection = m_Menus.FindAction("MoveMenuSelection", throwIfNotFound: true);
m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true);
m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true);
m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true);
m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true);
// Dialogues
m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true);
m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true);
m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public void Disable()
{
asset.Disable();
}
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Attack;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_ExtraAction;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputAction @ExtraAction => m_Wrapper.m_Gameplay_ExtraAction;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@ExtraAction.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnExtraAction;
@ExtraAction.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnExtraAction;
@ExtraAction.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnExtraAction;
@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@ExtraAction.started += instance.OnExtraAction;
@ExtraAction.performed += instance.OnExtraAction;
@ExtraAction.canceled += instance.OnExtraAction;
@RotateCamera.started += instance.OnRotateCamera;
@RotateCamera.performed += instance.OnRotateCamera;
@RotateCamera.canceled += instance.OnRotateCamera;
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Attack;
private readonly InputAction m_Gameplay_Interact;
private readonly InputAction m_Gameplay_Pause;
private readonly InputAction m_Gameplay_ExtraAction;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputAction @ExtraAction => m_Wrapper.m_Gameplay_ExtraAction;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack;
@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract;
@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
@ExtraAction.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnExtraAction;
@ExtraAction.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnExtraAction;
@ExtraAction.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnExtraAction;
@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera;
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@ExtraAction.started += instance.OnExtraAction;
@ExtraAction.performed += instance.OnExtraAction;
@ExtraAction.canceled += instance.OnExtraAction;
@RotateCamera.started += instance.OnRotateCamera;
@RotateCamera.performed += instance.OnRotateCamera;
@RotateCamera.canceled += instance.OnRotateCamera;
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
// Menus
private readonly InputActionMap m_Menus;
private IMenusActions m_MenusActionsCallbackInterface;
private readonly InputAction m_Menus_MoveMenuSelection;
private readonly InputAction m_Menus_Confirm;
private readonly InputAction m_Menus_Cancel;
private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
public struct MenusActions
{
private @GameInput m_Wrapper;
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveMenuSelection => m_Wrapper.m_Menus_MoveMenuSelection;
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm;
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel;
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
public void SetCallbacks(IMenusActions instance)
{
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
{
@MoveMenuSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveMenuSelection;
@MoveMenuSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveMenuSelection;
@MoveMenuSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveMenuSelection;
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)
{
@MoveMenuSelection.started += instance.OnMoveMenuSelection;
@MoveMenuSelection.performed += instance.OnMoveMenuSelection;
@MoveMenuSelection.canceled += instance.OnMoveMenuSelection;
@Confirm.started += instance.OnConfirm;
@Confirm.performed += instance.OnConfirm;
@Confirm.canceled += instance.OnConfirm;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@MouseMove.started += instance.OnMouseMove;
@MouseMove.performed += instance.OnMouseMove;
@MouseMove.canceled += instance.OnMouseMove;
@Unpause.started += instance.OnUnpause;
@Unpause.performed += instance.OnUnpause;
@Unpause.canceled += instance.OnUnpause;
}
}
}
public MenusActions @Menus => new MenusActions(this);
// Menus
private readonly InputActionMap m_Menus;
private IMenusActions m_MenusActionsCallbackInterface;
private readonly InputAction m_Menus_MoveMenuSelection;
private readonly InputAction m_Menus_Confirm;
private readonly InputAction m_Menus_Cancel;
private readonly InputAction m_Menus_MouseMove;
private readonly InputAction m_Menus_Unpause;
public struct MenusActions
{
private @GameInput m_Wrapper;
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveMenuSelection => m_Wrapper.m_Menus_MoveMenuSelection;
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm;
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel;
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove;
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause;
public InputActionMap Get() { return m_Wrapper.m_Menus; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
public void SetCallbacks(IMenusActions instance)
{
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
{
@MoveMenuSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveMenuSelection;
@MoveMenuSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveMenuSelection;
@MoveMenuSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveMenuSelection;
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm;
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel;
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove;
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause;
}
m_Wrapper.m_MenusActionsCallbackInterface = instance;
if (instance != null)
{
@MoveMenuSelection.started += instance.OnMoveMenuSelection;
@MoveMenuSelection.performed += instance.OnMoveMenuSelection;
@MoveMenuSelection.canceled += instance.OnMoveMenuSelection;
@Confirm.started += instance.OnConfirm;
@Confirm.performed += instance.OnConfirm;
@Confirm.canceled += instance.OnConfirm;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@MouseMove.started += instance.OnMouseMove;
@MouseMove.performed += instance.OnMouseMove;
@MouseMove.canceled += instance.OnMouseMove;
@Unpause.started += instance.OnUnpause;
@Unpause.performed += instance.OnUnpause;
@Unpause.canceled += instance.OnUnpause;
}
}
}
public MenusActions @Menus => new MenusActions(this);
// Dialogues
private readonly InputActionMap m_Dialogues;
private IDialoguesActions m_DialoguesActionsCallbackInterface;
private readonly InputAction m_Dialogues_MoveSelection;
private readonly InputAction m_Dialogues_AdvanceDialogue;
public struct DialoguesActions
{
private @GameInput m_Wrapper;
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection;
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue;
public InputActionMap Get() { return m_Wrapper.m_Dialogues; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); }
public void SetCallbacks(IDialoguesActions instance)
{
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
}
m_Wrapper.m_DialoguesActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@AdvanceDialogue.started += instance.OnAdvanceDialogue;
@AdvanceDialogue.performed += instance.OnAdvanceDialogue;
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue;
}
}
}
public DialoguesActions @Dialogues => new DialoguesActions(this);
private int m_KeyboardOrGamepadSchemeIndex = -1;
public InputControlScheme KeyboardOrGamepadScheme
{
get
{
if (m_KeyboardOrGamepadSchemeIndex == -1) m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad");
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnExtraAction(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
void OnMoveMenuSelection(InputAction.CallbackContext context);
void OnConfirm(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnAdvanceDialogue(InputAction.CallbackContext context);
}
// Dialogues
private readonly InputActionMap m_Dialogues;
private IDialoguesActions m_DialoguesActionsCallbackInterface;
private readonly InputAction m_Dialogues_MoveSelection;
private readonly InputAction m_Dialogues_AdvanceDialogue;
public struct DialoguesActions
{
private @GameInput m_Wrapper;
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection;
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue;
public InputActionMap Get() { return m_Wrapper.m_Dialogues; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); }
public void SetCallbacks(IDialoguesActions instance)
{
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null)
{
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection;
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue;
}
m_Wrapper.m_DialoguesActionsCallbackInterface = instance;
if (instance != null)
{
@MoveSelection.started += instance.OnMoveSelection;
@MoveSelection.performed += instance.OnMoveSelection;
@MoveSelection.canceled += instance.OnMoveSelection;
@AdvanceDialogue.started += instance.OnAdvanceDialogue;
@AdvanceDialogue.performed += instance.OnAdvanceDialogue;
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue;
}
}
}
public DialoguesActions @Dialogues => new DialoguesActions(this);
private int m_KeyboardOrGamepadSchemeIndex = -1;
public InputControlScheme KeyboardOrGamepadScheme
{
get
{
if (m_KeyboardOrGamepadSchemeIndex == -1)
m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad");
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex];
}
}
public interface IGameplayActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnExtraAction(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
void OnMoveMenuSelection(InputAction.CallbackContext context);
void OnConfirm(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnMouseMove(InputAction.CallbackContext context);
void OnUnpause(InputAction.CallbackContext context);
}
public interface IDialoguesActions
{
void OnMoveSelection(InputAction.CallbackContext context);
void OnAdvanceDialogue(InputAction.CallbackContext context);
}
}

12
UOP1_Project/Assets/Scripts/Input/InputReader.cs


public void OnAttack(InputAction.CallbackContext context)
{
if (attackEvent != null
&& context.phase == InputActionPhase.Performed)
&& context.phase == InputActionPhase.Performed)
attackEvent.Invoke();
}

&& context.phase == InputActionPhase.Performed)
&& context.phase == InputActionPhase.Performed)
extraActionEvent.Invoke();
}

&& context.phase == InputActionPhase.Performed)
&& context.phase == InputActionPhase.Performed)
interactEvent.Invoke();
}

&& context.phase == InputActionPhase.Performed)
&& context.phase == InputActionPhase.Performed)
&& context.phase == InputActionPhase.Canceled)
&& context.phase == InputActionPhase.Canceled)
jumpCanceledEvent.Invoke();
}

public void OnPause(InputAction.CallbackContext context)
{
if (pauseEvent != null
&& context.phase == InputActionPhase.Performed)
&& context.phase == InputActionPhase.Performed)
pauseEvent.Invoke();
}

3
UOP1_Project/Assets/Scripts/Menu/MenuController.cs


private void OpenMenu()
{
if (_menuInstance == null) _menuInstance = Instantiate(_menuPrefab);
if (_menuInstance == null)
_menuInstance = Instantiate(_menuPrefab);
_menuInstance.SetActive(true);
_inputReader.EnableMenuInput();
}

9
UOP1_Project/Assets/Scripts/Menu/MenuSelectionHandler.cs


public void HandleMouseExit(GameObject uiElement)
{
if (EventSystem.current.currentSelectedGameObject != uiElement) return;
if (EventSystem.current.currentSelectedGameObject != uiElement)
return;
// deselect UI element if mouse moves away from it
_mouseSelection = null;

/// <returns></returns>
public bool AllowsSubmitOccurance()
{
// if LMB is not down, there is no edge case to handle, allow the event to continue
// if LMB is not down, there is no edge case to handle, allow the event to continue
// if we know mouse & keyboard are on different elements, do not allow interaction to continue
|| _mouseSelection != null && _mouseSelection == _currentSelection;
// if we know mouse & keyboard are on different elements, do not allow interaction to continue
|| _mouseSelection != null && _mouseSelection == _currentSelection;
}
/// <summary>

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