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35 行
741 B
35 行
741 B
using System;
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using UnityEngine;
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public class MenuController : MonoBehaviour
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{
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[SerializeField] private InputReader _inputReader;
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[SerializeField] private GameObject _menuPrefab;
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private GameObject _menuInstance;
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private void OnEnable()
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{
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_inputReader.pauseEvent += OpenMenu;
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_inputReader.UnpauseMenuEvent += UnpauseMenu;
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}
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private void OnDisable()
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{
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_inputReader.pauseEvent -= OpenMenu;
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_inputReader.UnpauseMenuEvent -= UnpauseMenu;
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}
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private void OpenMenu()
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{
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if (_menuInstance == null)
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_menuInstance = Instantiate(_menuPrefab);
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_menuInstance.SetActive(true);
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_inputReader.EnableMenuInput();
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}
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private void UnpauseMenu()
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{
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_menuInstance.SetActive(false);
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_inputReader.EnableGameplayInput();
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}
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}
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