Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Logic
{
public class FlipFlopLogic : LogicBase
{
[ReorderableList]
public Callable[] OnConditionValid;
[ReorderableList]
public Callable[] OnConditionInvalid;
private bool condition = true;
public override void Execute(GameObject instigator = null)
{
if (condition)
{
Callable.Call(OnConditionValid, instigator);
condition = false;
}
else
{
Callable.Call(OnConditionInvalid, instigator);
condition = true;
}
}
}
}