using UnityEngine; using NaughtyAttributes; namespace GameplayIngredients.Logic { public class FlipFlopLogic : LogicBase { [ReorderableList] public Callable[] OnConditionValid; [ReorderableList] public Callable[] OnConditionInvalid; private bool condition = true; public override void Execute(GameObject instigator = null) { if (condition) { Callable.Call(OnConditionValid, instigator); condition = false; } else { Callable.Call(OnConditionInvalid, instigator); condition = true; } } } }