Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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Thomas ICHÉ 0943cbd5 Removed Counting in Trigger Event 5 年前
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EventBase.cs Refactored Terminology : Hook > Event 5 年前
EventBase.cs.meta Initial Commit 6 年前
OnAwakeEvent.cs Refactored Terminology : Hook > Event 5 年前
OnAwakeEvent.cs.meta Added Icons + Started working on Scene Logic Editor 5 年前
OnButtonDownEvent.cs Refactored Terminology : Hook > Event 5 年前
OnButtonDownEvent.cs.meta Fixed Level Streaming Manager / Additional Check to Messager / Added OnButtonDownHook 5 年前
OnDestroyEvent.cs Icon and Cleanup Pass 5 年前
OnDestroyEvent.cs.meta Icon and Cleanup Pass 5 年前
OnEnableDisableEvent.cs Refactored Terminology : Hook > Event 5 年前
OnEnableDisableEvent.cs.meta Added Icons + Started working on Scene Logic Editor 5 年前
OnKeyDownEvent.cs Refactored Terminology : Hook > Event 5 年前
OnKeyDownEvent.cs.meta Added Icons + Started working on Scene Logic Editor 5 年前
OnMessageEvent.cs More precise error logs for Messager 5 年前
OnMessageEvent.cs.meta Added Icons + Started working on Scene Logic Editor 5 年前
OnStartEvent.cs Refactored Terminology : Hook > Event 5 年前
OnStartEvent.cs.meta Added Icons + Started working on Scene Logic Editor 5 年前
OnTriggerEvent.cs Removed Counting in Trigger Event 5 年前
OnTriggerEvent.cs.meta Added Icons + Started working on Scene Logic Editor 5 年前